Curious, is there a way to print out blank character sheets?
Another Character Generator
Very cool compilation! I'm leaning toward the following categories for armor:
Sealed Full Body (sealed armor must be full body)
Hard (laminate, etc.)
Full Body (may or may not be hard; not sealed)
Hard Full Body
Majority of Body
Hard Majority of Body
As for helmets, I didn't see any attachment that requires the helmet to be part of the armor, so it can be assumed that if the armor doesn't have a helmet, you can just buy one and put the attachment on it.
I'm not thrilled with "majority of body", as it sounds clunky. "Partial Body" would be better, but it doesn't really say "more than half". Can anyone think of a better term than "majority of body"?
I definitely agree that "Partial Body" is better than "Majority of Body", but also agree it may not encompass what is implied. I would say it may be enough, but there's a lot of just jackets/vests out there, so I'm not certain. Maybe "Majority Coverage", "Primary Coverage", or "Essential Coverage"? I'll keep thinking about other options.
Definitely agreed that that makes sense for the helmets. I also realized that I forgot about all of the armor mods in Keeping the Peace (though I did include the armors), one of which specifies Powered Armor only. Given that's only one, it's probably fine to be set as Sealed Full Body or Hard Full Body or something like that, from my perspective at least.
There's also a classification about "heavy armor" that is needed in order to decide what armors can take the Optical Camouflage Attachment. The write up specifically names a few armors, but leaves the rest up to the GM to decide. It would be great if the generator had a toggle for that.
Hi there! My husband and I were looking for more species for this rpg because we can't afford all of the books yet. A game store clerk told us about this character generator. Thank you for making such an awesome program! There are too many posts for me to read through all of it, so I hope you don't mind if I ask a few questions.
In your original post, you said you are not working on a data editor. That's too bad, because I think it would be helpful, if I'm understanding what you mean by "data editor." I would like to edit descriptions of various things, mainly the ones that say to refer to a page in a book. Since I have one of the books, I can copy the information into the description box. As another thought, you might be able to get help from other players who are willing to transcribe descriptions and other such information.
Another thing that would be helpful is a way to add gear to ships. That way I can easily add up encumbrance for my ship and show what it is carrying, similar to the character's equipment.
On a more aesthetic suggestion (when printing), I think the notes sections should be smaller when not used. It's nice to have one or two spaces for session notes, but I feel that the number of spaces you have makes the pages more bulky than they need to be. You might even be able to combine some of the pages.
So far, what you have created is extremely helpful, and I greatly appreciate all you have done. Thank you for sharing your efforts with the community. I wish you luck in future endeavors!
The original post was from 2013 and a lot's been added since then. There's a fully-functioning data editor available from the launcher. You can use it to create just about anything you want, including weapons, ships, talents, careers, Force powers, and a lot more. You can also easily add your own descriptions to anything.
Ships can have their own inventory. Just use the "Transfer" button from the inventory pane. The sources for a transfer can be the owner of the ship, group inventory for groups the character belongs to, or other ships, either owned by the character or by a group. Ship inventory is displayed on the ship sheet.
The notes section is used solely to take up space that might appear at the end of a page. Unlike stock character sheets, the ones generated by the program are dynamic and can span multiple pages, or not take up an entire page. So, the notes section may be added just to even out the content distribution.
Oh, okay. Coolio! I guess I just didn't understand how to access the data editor. Where/how do I find that?
Hey Oggdude these are pretty neat...some good ideas you might be able to grab
https://community.fantasyflightgames.com/topic/197310-my-friends-swrpg-sheets/
I guess its in the manual but how do I move my custom data from one computer to another.
easiest way is to set the data location to a coud storage like drop box. then you can point any install to point to that and it will be available on any computer.
Not sure if this is an error but when I click on a talent I already have it charges me again. By the rules I don't think it's supposed to do that.
Dunno if this is occurring for anyone else with the latest version, but it seems that for the encumbrance of worn armor, the program is only dropping it by 2, not 3. I've not tested this extensively, but I've got a few existing character builds that are wearing armored clothing (Encumbrance 3 normally), yet the when equipped the armor still shows Encumbrance 1 instead of removing it entirely.
Not sure if this is an error but when I click on a talent I already have it charges me again. By the rules I don't think it's supposed to do that.
This is expected behavior when the talent is ranked. Unranked talents, once acquired, are automatically "clicked" when they become available in other trees.
Just looked into the Data editor... all medium laser cannons gone... all medium ion cannons now...
I just weep...
How could this happen? Is it because I made a custom data set? Is it because I use the german language set?
I can reverse this, but it is an extreme amount of work and I want to finish my work on my campaign. So please can someone tell me how to fix that easy?
Hi,
I just had a time for checking my German Data Set (that is the one, that comes with OggDudes Char Gen ).
I have a Copy/Paste Error with the medium laser cannons.
Just import the german dataset and open the data editior. Under Weapons search for the entry in Column 'key/schlüssel' lasermed and replace the name for the Ionenkanone with Laserkanone. That should be all.
Was looking at the Unofficial species menagerie, and looks like Ubese in your program is not complete. thought it was strange that they didn't add up to the basic standard of humans, with only one free rank in survival or perception, it appears they are missing their Environmental gear?
i just got the core rulebook and was looking for a fast manageabe way to make premades to get a group going show them the rues and get them interested in making their own characters and so far everything works for me EXCEPT the character generation, ive removed and redownlaoded twice now and still whenever from the launcher i go to the character creation section it waits a moment then pops up that its not working I'm at a loss D:
Does it show an exception window? If so, what's the first five or six lines of the call stack say?
im not seeing that, everytime I try to open the character creator the window pops saying that it has stopped working and that it needs to be closed if theres a solution it would contact me.
"Create characters for use with the SW Roleplaying Game system by Fantasy Flight Games. Any question or comments may be sent t has stopped working"
Edited by SilaninilWas looking at the Unofficial species menagerie, and looks like Ubese in your program is not complete. thought it was strange that they didn't add up to the basic standard of humans, with only one free rank in survival or perception, it appears they are missing their Environmental gear?
The environmental gear was discussed in the actual USM document. It's pretty much a set of adverse environment gear only it applies the setback removal to all environmental conditions (if I remember right; been a very long time since I last looked at the document) instead of just the one that normal adverse environmental gear does.
The fact they get a free set of pretty good armor without having to take additional Obligation for more credits was a balancing factor, and thus only the one free bonus skill rank.
i just got the core rulebook and was looking for a fast manageabe way to make premades to get a group going show them the rues and get them interested in making their own characters and so far everything works for me EXCEPT the character generation, ive removed and redownlaoded twice now and still whenever from the launcher i go to the character creation section it waits a moment then pops up that its not working I'm at a loss D:
Does it show an exception window? If so, what's the first five or six lines of the call stack say?
im not seeing that, everytime I try to open the character creator the window pops saying that it has stopped working and that it needs to be closed if theres a solution it would contact me.
"Create characters for use with the SW Roleplaying Game system by Fantasy Flight Games. Any question or comments may be sent t has stopped working"
A couple of things: first, you can try renaming your Data folder to something else to eliminate the possibility that it's being caused by faulty custom data. Second, do you have SQL Server CE installed on your machine? The generator comes with SQL CE 3.5 and it should work with both 32 and 64 bit systems. However, if you have 4.0 installed, there might be a conflict.
And speaking of which: you can also try clearing the cache from the launcher and see if that does anything.
Getting an unhandled exception when trying to modify any entry through the data editor, including things I added myself. Can add the whole message if you want but it is on the long side.
i just got the core rulebook and was looking for a fast manageabe way to make premades to get a group going show them the rues and get them interested in making their own characters and so far everything works for me EXCEPT the character generation, ive removed and redownlaoded twice now and still whenever from the launcher i go to the character creation section it waits a moment then pops up that its not working I'm at a loss D:
Does it show an exception window? If so, what's the first five or six lines of the call stack say?
im not seeing that, everytime I try to open the character creator the window pops saying that it has stopped working and that it needs to be closed if theres a solution it would contact me.
"Create characters for use with the SW Roleplaying Game system by Fantasy Flight Games. Any question or comments may be sent t has stopped working"
A couple of things: first, you can try renaming your Data folder to something else to eliminate the possibility that it's being caused by faulty custom data. Second, do you have SQL Server CE installed on your machine? The generator comes with SQL CE 3.5 and it should work with both 32 and 64 bit systems. However, if you have 4.0 installed, there might be a conflict.
And speaking of which: you can also try clearing the cache from the launcher and see if that does anything.
were would i find the 4.0? I tried everything else but a search of my comp couldn't find anything with that title.
I tried the other things you said
Edited by Silaninilhave tried everything that had been suggested on this form, but still cant get the custom data with the descriptions I have entered to transfer to my laptop.
works fine on my desktop so I know the changes took.
and while I was entering the new info from keeping the peace i made a few mistakes and cant seem to delete them, I keep getting error messages.
I stumbled upon something very odd. Since I started to translate for my own use before the current version, all my talents were made custom items. Now I wanted to print some trees and found that every single talent was shown as passive...
I tried to change this, but whenever I want to set a custom item as an active talnt it deletes the title and resets to passive talent.
I am redoing my list (again ) but I thought you would like to know.
EDIT: Semi-Solved! Look below
Edited by MOELANDERI stumbled upon something very odd. Since I started to translate for my own use before the current version, all my talents were made custom items. Now I wanted to print some trees and found that every single talent was shown as passive...
I tried to change this, but whenever I want to set a custom item as an active talnt it deletes the title and resets to passive talent.
I am redoing my list (again ) but I thought you would like to know.
Was having the same problem.
I stumbled upon something very odd. Since I started to translate for my own use before the current version, all my talents were made custom items. Now I wanted to print some trees and found that every single talent was shown as passive...
I tried to change this, but whenever I want to set a custom item as an active talnt it deletes the title and resets to passive talent.
I am redoing my list (again ) but I thought you would like to know.
Was having the same problem.
I found a solution myself. Opened the XML "Talents" and changed every "Customitem" into "DescOnly". Opened the Data Editor and everything is a-okay! Just dumb for making custom talents yourself.
It would be nice, if possible, to be able to do a Remove (delete) on a batch of items in the GM Tools. For Example, instead of having to remove all the MINIONS of a given Filter Category, so I could just "select all" of a given Category and hit the remove key.
Another issue I have found is while trying to add the new force trees from keeping the peace I am unable to mode the Guardian career to link them to it.
keep getting
Unhandled exception errors
this is the same of anything on the CC that i hit the modify or remove button for.
Edited by tenchi2aAnother issue I have found is while trying to add the new force trees from keeping the peace I am unable to mode the Guardian career to link them to it.
keep getting
Unhandled exception errors
this is the same of anything on the CC that i hit the modify or remove button for.
Which is why I usually wait, till OggDude get's to the next book...
Dunno if this is occurring for anyone else with the latest version, but it seems that for the encumbrance of worn armor, the program is only dropping it by 2, not 3. I've not tested this extensively, but I've got a few existing character builds that are wearing armored clothing (Encumbrance 3 normally), yet the when equipped the armor still shows Encumbrance 1 instead of removing it entirely.
I'm getting the same problem.