Is there any way you can put the language flag on the language button? So if someone isn't a native English speaker, the US flag would be obvious?
Another Character Generator
@Moelander
I still have the medium laser cannon in my data set and the X-Wing also is armed correctly.
Good for you...
Not for me though, it happened with ALL Medium laser ships. And only when I use the GM tools.
You asked if anyone else had the bug, and I responded, with a negative and clarification. No need to be a ****.
Yeah sorry, but I didn't need your answer, because it offered no help at all. I still have the problem and I asked for people with the same one. You didn't had it so you didn't qualify, so please excuse me if your answer is making me a bit surly. At least I didn't step down to vulgarity.
So aside from that, Oggy any advice?
Just looked into the Data editor... all medium laser cannons gone... all medium ion cannons now...
I just weep...
How could this happen? Is it because I made a custom data set? Is it because I use the german language set?
I can reverse this, but it is an extreme amount of work and I want to finish my work on my campaign. So please can someone tell me how to fix that easy?
Edited by MOELANDERWas there something you added that shared an identifier tag with the medium laser cannon?
Was there something you added that shared an identifier tag with the medium laser cannon?
You mean like a starship? no, I only added a species, and a set of personal armor
Also I found out another bug: I can't select another skill for talents like Knowledge Specialization. When I get the Talent a second time I don't get another optional selection.
@Moelander
I still have the medium laser cannon in my data set and the X-Wing also is armed correctly.
Good for you...
Not for me though, it happened with ALL Medium laser ships. And only when I use the GM tools.
You asked if anyone else had the bug, and I responded, with a negative and clarification. No need to be a ****.
Yeah sorry, but I didn't need your answer, because it offered no help at all. I still have the problem and I asked for people with the same one. You didn't had it so you didn't qualify, so please excuse me if your answer is making me a bit surly. At least I didn't step down to vulgarity.
So aside from that, Oggy any advice?
You asked if anyone else had the bug, I said no, I didn't know how to fix it but left it at that, at least from what I said you could infer that it was a problem with your own generator and not one with the default update. You got sarcastic about it and I in turn got insulted and made that clear, you are then very quick to take the moral high ground based on me pointing out I was offended via an emotional statement.
To clarify, I don't know how to fix your problem, I'm sure there is someone smarter than me that could, if I could help you further, I would. There's no reason to be so ungrateful for someone giving feedback to you based on your input.
You are right about Knowledge Specialization, I just checked mine and the second rank you get of it just displays the one you already have.
Edited by EbakFeature request: on the mouse over for ranked talents, could it also display somewhere (In the title, perhaps?) what the current character's skill rank is? It'd be nice to be able to play with some stuff and not have to run through the print screens to figure out how many of X has been added to the character...
Hi OggDude,
Has the generator been updated recently for the Strongholds of the Resistance and Mask of the Pirate Queen?
I'm just not sure what the last version had and if I need to update.
Thanks
Hi OggDude,
Has the generator been updated recently for the Strongholds of the Resistance and Mask of the Pirate Queen?
I'm just not sure what the last version had and if I need to update.
Thanks
Current version is 1.6.0 and it just updated.
Hey Oggy Ben Doggy,
Is there a way to make this so it can run on older (.Net) engines? I don't have .Net4 on my computer for some dumb reason, so I cannot run this prog. anymore
Ran into a few problem while putting in talent descriptions.
1. there seems to be multiple copies of some of the talents in the database. and if i try to clean them out the program errors out.
2. was trying to fix some of the talents like reflect which should be a force talent but the program will not let me change it?
All,
The holidays are fast approaching. Oggdude did mention that he will not be able to make updates until after the new year. As a result, it is safe to presume that responses will be slower until then.
Have a happy and more importantly, safe holiday!
Hi OggDude,
Has the generator been updated recently for the Strongholds of the Resistance and Mask of the Pirate Queen?
I'm just not sure what the last version had and if I need to update.
Thanks
Sorry, guys, been really busy with Christmas and all. House decorating, package wrapping, and dinner cooking, especially today (having wife's family over for Christmas Eve dinner). I'm reading when I can, but haven't had tons of time to respond to anything. I'll deal with it after Christmas.
Speaking of which, hope everyone has a Merry Christmas, a Happy Hanukkah, or a generally great holiday, whatever it may be. I hope Darth Claus adds some SW RPG books to your stockings (but check for thermal detonators, just to make sure).
Update: Done what I can so far, new motivations, which also has a bug; Assigning a Specific Oath Motivation, to the general Oath Motivation category causes an exception error, I have added them but not linked them due to this problem.
New Species (minus Whippid unique ability)
Added the new talents
New Specializations
Signature ability nodes
Signature abilities themselves.
New Hooks
I will work on the Suppress force power and new items tomorrow if I have time since I am running a session and then going to see the film.
So far all the entries are lacking their page references.
I have done the new force power (suppress), armor, weapons, gear, attachments and vehicles. Though I think the armor, gear and attachments is going to need a pass through as I had a hard time figuring out how to add some of the unique quirks that some of the pieces have. e.g. the new lightsaber attachment which allows you to have two extra crystals at no cost.
To whom and how do I sent this?
So the book has a error for Reactive Plating. The table says it requires 4HP but the written description requires 2HP. (errors like this really bug me. Sorry, but we are paying for a quality, professional product./rant)
Edited by ArrakusI have done the new force power (suppress), armor, weapons, gear, attachments and vehicles. Though I think the armor, gear and attachments is going to need a pass through as I had a hard time figuring out how to add some of the unique quirks that some of the pieces have. e.g. the new lightsaber attachment which allows you to have two extra crystals at no cost.Update: Done what I can so far, new motivations, which also has a bug; Assigning a Specific Oath Motivation, to the general Oath Motivation category causes an exception error, I have added them but not linked them due to this problem.
New Species (minus Whippid unique ability)
Added the new talents
New Specializations
Signature ability nodes
Signature abilities themselves.
New Hooks
I will work on the Suppress force power and new items tomorrow if I have time since I am running a session and then going to see the film.
So far all the entries are lacking their page references.
To whom and how do I sent this?
So the book has a error for Reactive Plating. The table says it requires 4HP but the written description requires 2HP. (errors like this really bug me. Sorry, but we are paying for a quality, professional product./rant)
So while previous versions worked fine, the 1.6 is somewhat problematic.
With the new Version the Launcher and Data Editor, seem to get stuck during execution. The actual character editor works. The rest shows up as process in the task-manager, but not as running application.
Any hints and or clues as to what the problem may be or even how to solve it?
Cool, thanks.
I'm sure this has already been answered, but with over 270 pages, I just do not have the patience to hunt the answer down.
I downloaded the 1.5 version of this and have filled a BUNCH of stuff in. If I go to the 1.6, is all my hard work going to vanish?
I'm sure this has already been answered, but with over 270 pages, I just do not have the patience to hunt the answer down.
I downloaded the 1.5 version of this and have filled a BUNCH of stuff in. If I go to the 1.6, is all my hard work going to vanish?
i just got the core rulebook and was looking for a fast manageabe way to make premades to get a group going show them the rues and get them interested in making their own characters and so far everything works for me EXCEPT the character generation, ive removed and redownlaoded twice now and still whenever from the launcher i go to the character creation section it waits a moment then pops up that its not working I'm at a loss D:
Is this smartphone accessible?
Not sure, but I do not think so.
I don't think it is smartphone accessable, this has been asked before and Ogg said that it wasn't and there was not a plan to make this for smartphones. You can use it on PC based tablets though such as a Surface Pro.
I believe Ogg stated previously the intent of this program was for planning sessions and retaining information, and that a program made for mobile devices would probably serve an entirely different purpose than the generator, IE referencing or something else.
Maybe one day Ogg will make a form of mobile platform, but for now he's just focusing on getting this generator to be the perfect program for this game, and it is.
Is this smartphone accessible?
It is written on and for machines running Microsoft Windows 7. Most people seem to have no problem running it on later versions of Windows, but that’s not 100% guaranteed.
And you need to have the right version of the .Net environment installed, otherwise the program breaks.
If you can run true-blue Microsoft Windows 7 on your phone, then you can probably run this app on your phone.
Otherwise, no.