Awesome dude! Thanks for putting that in! Hopefully it was not to much work.
That will really help when trying to pair up talents/trees across numerous options.
Awesome dude! Thanks for putting that in! Hopefully it was not to much work.
That will really help when trying to pair up talents/trees across numerous options.
How hard would it be to add the this to the generator?
https://community.fantasyflightgames.com/topic/194429-force-and-destiny-character-folio/
Well, if I add a cover sheet feature, it would probably be something like the stat blocks that can be customized, so yeah, it would take a bit of work. Everyone wants something different for a cover sheet.
OggDude how have Fantasy flight not bought this from you yet? 'm surprised you're not on their full time payroll
How hard would it be to add the this to the generator?
https://community.fantasyflightgames.com/topic/194429-force-and-destiny-character-folio/
Well, if I add a cover sheet feature, it would probably be something like the stat blocks that can be customized, so yeah, it would take a bit of work. Everyone wants something different for a cover sheet.
Have you considered some kind of templating system? Like HTML or something so people could create their own sheets with the program replacing wildcards with the correct information? Is that how you're doing the current output, with XML? It'd be nice to be able to import our own custom export/print templates...
How hard would it be to add the this to the generator?
https://community.fantasyflightgames.com/topic/194429-force-and-destiny-character-folio/
Well, if I add a cover sheet feature, it would probably be something like the stat blocks that can be customized, so yeah, it would take a bit of work. Everyone wants something different for a cover sheet.
Eh, if you want stat blocks, that's what the actual sheet is for! A cover sheet with Name and Career (and maybe Player Name, First Specialization, or a couple lines for user-entered text) is really all you need.
How hard would it be to add the this to the generator?
https://community.fantasyflightgames.com/topic/194429-force-and-destiny-character-folio/
Well, if I add a cover sheet feature, it would probably be something like the stat blocks that can be customized, so yeah, it would take a bit of work. Everyone wants something different for a cover sheet.
Eh, if you want stat blocks, that's what the actual sheet is for! A cover sheet with Name and Career (and maybe Player Name, First Specialization, or a couple lines for user-entered text) is really all you need.
And maybe a character portrait.
Is there any way to get a signature ability for a specialization even if you're not that career initially? I wanted to make a Sith warrior with Last One Standing.
Is there any way to get a signature ability for a specialization even if you're not that career initially? I wanted to make a Sith warrior with Last One Standing.
No. you can only attack signature abilities from your career.
Also, don't forget, that once you have attached a signature ability to a career, you cannot attach another. You must follow another specialisation and get to the required talents to attach a second.
There's a typo in the Fingerprint Masque Features section. There's a [DI missing a ].
I know not all games have this, but I begin my players off with bonus characteristics, but don't want this as bonus starting xp since they are bonus stats not bonus xp. Is there anyway to have GM grants for bonus characteristics after character creation? I have been going into the PC's species and making a modified species with the bonuses, but would love not to have that.
I know not all games have this, but I begin my players off with bonus characteristics, but don't want this as bonus starting xp since they are bonus stats not bonus xp. Is there anyway to have GM grants for bonus characteristics after character creation? I have been going into the PC's species and making a modified species with the bonuses, but would love not to have that.
GM grants has what you want.
So I could use some assistance with the Group Base's Base Career skill feature.
I created a group in the GM tools and put all of the PCs into it. I then created a base and selected Rebel Base/Training Camp. The PCs went a bit off the rails and wanted to do Piloting Space instead of the listed options. I went into the database editor, and then selected Piloting Space. Next I went back to GM tools, added the training center option and under description selected Piloting Space. Everything was working fine until I went back to character generator and saw that Piloting Space was not marked as a career skill. I have been trying a numerous different combinations to try to get it to show up in the character generator but the only way I can get it to work is I use the GM grants feature and check off Piloting Space for each PC.
What I am miss? I feel like I am doing something wrong.
To add more complexity, the PCs want to go further off the rails and want to add a secondary training room (willing to pay the cost/obligation) and have select Gunnery. I have no idea how to make this happen except again using GM grants. Help!
Edited by ArrakusIt does?
First off, I think career skills from bases stopped working. I've fixed it in the upcoming release, however. So don't go crazy thinking about that one
Second, base upgrades can also contribute career skills. You could just create various upgrades, each one of which has a career skill. That should work.
Edit: Actually, never mind. You can only even have one career skill from a base. It combines career skills from all sources and lets you select one of them.
Edited by OggDudeI just finished updating the documentation. I think that's about the last thing I need to do for this release. I'll go over a few more things just to make sure, but expect the new release any time now...
Awesome, is there a way to make a vehicle weapon use personal scale for its damage like the speeder bikes do?
I just finished updating the documentation. I think that's about the last thing I need to do for this release. I'll go over a few more things just to make sure, but expect the new release any time now...
This news has made my morning.
I'm tensely like a bow.^^
Is there a way to re-download just the launcher, and have it work with all my previous save files and sub-programs?
My computer suffered a small drop off a chair while running the launcher and character creation program, and everything about the laptop works fine now except I get an immediate crash on the launcher. (I can still run the character creator/GM tools directly.) I don't want to lose or corrupt my character saves.
Thanks in advance for all the help!
Is there a way to re-download just the launcher, and have it work with all my previous save files and sub-programs?
My computer suffered a small drop off a chair while running the launcher and character creation program, and everything about the laptop works fine now except I get an immediate crash on the launcher. (I can still run the character creator/GM tools directly.) I don't want to lose or corrupt my character saves.
Thanks in advance for all the help!
New installs don't touch your custom data. That includes characters, groups, adversaries, etc. They're saved in their own directory.
It's a good idea to occasionally back up your data. Just launch the Data Editor and click Backup. All of your data will be saved to a ZIP file. You can do a complete restore later on, or if you know what you want, just open the ZIP file and find the file you need. If you don't know where your data folder is, just click Data Folder from the launcher.
I did do a modification to the new Language Data Set feature to allow multiple data sets for the same culture. Because of that, I had to modify how they were loaded.
Language Data Sets are like normal data sets, except they're only loaded when you have a compatible culture selected. Exact cultural matches take precedence over compatible matches (cultures that are different, but use the same language), so if you have an exact match, it ignores compatible matches.
These can be useful if you want to support multiple languages on a single install. For instance, you could have a French and Spanish language data set defined. If you change the language to French, then only the French data set will be loaded. If you then change it to Spanish, only the Spanish language data set will be loaded.
Anyway, I'm going to fiddle around with it some more, then do a release. Thanks for being patient
This data set is not complete, but should be a good start for doing your own data translations.
As always, give DropBox about 15 min or so to sync up before trying to download...
Yey! Thanks for the early Christmas gift! \ /