Hate to say it, but found a bug already with the new version.
It looks as if a character has the Defensive Training talent, the program is counting it twice, once from the talent (I presume) and once from the Defensive quality that's applied to the weapon by way of this talent.
So for instance, I've got a PC with one rank of Defensive Training and armored clothing, yet the program shows him as having Melee Defense 3. If I unselect Defensive Training, his Melee Defense goes to down to one. And if I select additional ranks of Defensive Training, then each rank purchased is providing a +2 boost to melee defense.
Edit: Correction to the above. What's happening is that if a character is loaded equipped with two melee weapons that have the Defensive quality, the program is applying them both. So for the PC mentioned above, he's got a lightsaber and combat gloves (reskinned brass knuckles) equipped, both of which have Defensive 1. If I un-equip one or the other, the character's melee defense shows the correct value.
So probably still a bug in that as far as I understand it, multiple instances of Defensive shouldn't stack. Unless there's been a dev answer that says otherwise.
I was wondering about that as well when I was making the change, but the CRB states that " A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating ." So, I'm assuming that two weapons, each with Defensive 1 will raise melee defense by 2.
If this isn't the way it works, then someone please tell me