I assume we wait at least a full 24 hours before requesting the Lord of Nal Hutta stuff? =)
I am pretty sure I waited more than 24 hours. =)
*poke*
Still working on it
Got most everything in, except for adversaries and modular encounters. I also need to add equipment pictures. Here's what I've done so far for the next release:
- Added species, equipment, and vehicles from Lords of Nal Hutta.
- In the species editor, you may now enter an adjustment (plus or minus) to the number of cybernetics that a species may use. Currently, only the Ganks use this new feature.
- If a weapon modifier exists that applies to all Brawl attacks, the basic "Unarmed" innate weapon will show up in the weapon equipment list already modified. Before, the basic unarmed attack would show, but would be updated under shown weapons on the character sheet.
- Gear, armor, and attachments may now contain built-in, or innate, weapon definitions, just like species. This can be used to cause a piece of equipment or an attachment to create an ad-hoc weapon profile on the character. Repulsor Fist and Under-Barrel Flame Projector use this new ability. This is also supported in the data editors for these items.
- The term "Held" has been changed to "Carry". This helps to more accurately define the concept. "Carried" items are items that the character has on his person, but isn't using, such as items in a backpack, slung on his back, etc. "Equipped" items are items that are actually being utilized.
- Gear may now be equipped, as well as carried, just like weapons and armor. A carried piece of gear will contribute encumbrance, but will not add any benefits to the character. Equipped gear will also add benefits. This will allow you to, for instance, carry a piece of cybernetics, or a backpack (say, stuffed in an equipped backpack), without actually using it (gaining benefits from it).
- The "Carry" (formerly "Held") and "Equip" columns will no longer show for any equipment stored in bases, groups, or vehicles. Such items are "Carried" by definition.
- The Equipment pane and Vehicle pane both now allow filtering on source. In this way, if you know what book a particular piece of equipment or vehicle is from, you can filter on just that book.
- Weapon modifiers in subspecies weren't being properly applied to shown weapons on the front page of the character sheet. They will now be applied properly.