Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

is there any know charecter genrator out there? somtimes it sucks to use the models on the core books when you want to improvise..

What do you mean? You can create any type of character you want. You don't need available XP. Just make the characteristics and skills whatever you want.

Found a bug. When you equip the Protector 1 combat armor to a character the program doesn't add the armor's encumbrance value of 2 to the total encumbrance of the character being equipped with it.

Found a bug. When you equip the Protector 1 combat armor to a character the program doesn't add the armor's encumbrance value of 2 to the total encumbrance of the character being equipped with it.

Found a bug. When you equip the Protector 1 combat armor to a character the program doesn't add the armor's encumbrance value of 2 to the total encumbrance of the character being equipped with it.

I'm not familiar with that armor. Does it have a special trait to have encumbrance while equipped (worn)? Armor doesn't count against your encumbrance if it is being worn.

I was unaware of the rule for -3 encumbrance for armor when its worn. Thanks. I need to read the rule book a bit closer next time.

Edited by zathras23

is there any know charecter genrator out there? somtimes it sucks to use the models on the core books when you want to improvise..

What do you mean? You can create any type of character you want. You don't need available XP. Just make the characteristics and skills whatever you want.

There's also a data editor that would let you create species, careers, specializations, talents, weapons, etc etc...

I haven't used Ogg's tools much yet and I have a question and I suppose a request if there is no way to do this yet.

Question: When creating Minions is there a way to display multiple Minions with the additive stats shown (HPs, Skills etc) on the same card? i.e.. a squad of 3 Stormtroopers.

Thanks

Edited by FuriousGreg

I MEAN THAT IM LOOKING FOR A PROGRAM THAT AUTOMATICLLY ASSIGN ALL THE BLANK PARTS.. LIKE A RENDOMIZE BUTTON :P

I haven't used Ogg's tools much yet and I have a question and I suppose a request if there is no way to do this yet.

Question: When creating Minions is there a way to display multiple Minions with the additive stats shown (HPs, Skills etc) on the same card? i.e.. a squad of 3 Stormtroopers.

Thanks

What you do is create the minion in the adversary creator. Then you go into the encounter creator and add them to an encounter and set the number of them. Then you print that encounter. You will have check boxes that you check off with a change in the check box at the threshold levels.

I MEAN THAT IM LOOKING FOR A PROGRAM THAT AUTOMATICLLY ASSIGN ALL THE BLANK PARTS.. LIKE A RENDOMIZE BUTTON :P

Do you, or anyone else you play with, actually want to play as a completely randomized character?

I MEAN THAT IM LOOKING FOR A PROGRAM THAT AUTOMATICLLY ASSIGN ALL THE BLANK PARTS.. LIKE A RENDOMIZE BUTTON :P

Do you, or anyone else you play with, actually want to play as a completely randomized character?

I would love to play a Doctor with 1 Intellect, 4 Brawn, 0 Medicine, and 3 Gunnery!

I MEAN THAT IM LOOKING FOR A PROGRAM THAT AUTOMATICLLY ASSIGN ALL THE BLANK PARTS.. LIKE A RENDOMIZE BUTTON :P

Do you, or anyone else you play with, actually want to play as a completely randomized character?

I would love to play a Doctor with 1 Intellect, 4 Brawn, 0 Medicine, and 3 Gunnery!

Or a Droid Force Sensitive Ex. w/ 1 Agl 1 Brn & 2 Wil & 3 Medicine

Edited by Lancer999

Follow up question to my post a while back. Trying to get this tool to work in Wine (via CrossOver). What are the exact fonts that the tool is calling out to use? Trying to make sure they are installed in the system.

Sorry I haven't posted in awhile. Life and all :) I'll be adding the latest updates shortly, and I'll look into some of the things mentioned in the past week or so. Hopefully, see the next release by Friday.

As for fonts, the computery-looking one is Teuton, the main text is Candara, and most of the headers are Arial Black. Teuton is actually contained in a resource, as it's the only non-standard font that I use. The rest should come with Windows.

Probably you are aware of the character sheet created by JediHamlet

http://community.fantasyflightgames.com/index.php?/topic/124888-and-some-more-character-sheets/

which I find a great work of cramming a lot of character info and a big character portrait space in 2 sheets. Would it be possible for you to include that character sheet as a print option in your magnificient character generator? He has already agreed to it. I would really appreciate it as would help me character creation a lot.

Thanks in advance.

My intent was to create a nice-looking, easy to read character sheet with everything you need on four basic sheets (main character, social, talents/abilities, and equipment), plus trees and spill-over sheets. My goal wasn't to put as much information on a single sheet as possible, since while it might be more compact, it isn't necessarily easier to use.

That said, I am thinking about including a one- or two-page summary sheet for printing characters that will be used for convention play, for instance, or for one-shot adventures, something like the pregen sheets in the basic game. They would only support a limited number of items, such as a handful of talents, one or two obligations/duty, a few pieces of gear, and maybe only important skills, or skills with ranks. They wouldn't be appropriate for campaign characters with boatloads of gear, or three trees-worth of talents.

As for the format, I haven't really done much research. But I have looked at a variety of homebrew character sheets to get some ideas. So, when I'm ready to actually plunge in and do this, I'll be asking for opinions :)

I understand your explanation. However, in my honest ignorance I thought that would be easy to include JediHamlet's character sheet as a print option considering that he has already done the designing and managed to include al lot of information in only 2 pages. I believed it was just a matter on adapting the design to yout generator and was not asking you to do something similar as he has already done so.

I ask that because my players would get confused if they work with 4 pages character sheets and they'd rather have a fully-packed-with-information 2 pages sheet.

In any case, thanks for your effort.

Edited by blatamano

Something I'd like to see is the ability to purchase the Droids listed in the adversary section of the Core Rule Books added to the gear section and have the stats and abilities of the purchased Droid be listed on the character sheet.

Something I'd like to see is the ability to purchase the Droids listed in the adversary section of the Core Rule Books added to the gear section and have the stats and abilities of the purchased Droid be listed on the character sheet.

As of now, you have to goto GMTools and create the droid there as a nemesis or some other type of NPC. I did that for my Astromech droid "Pips"

I know it's pretty much a pipe dream, but I would love to see these tools as an iPad app. :)

I'm on my iPad more than my laptop lately, and hate not being able to play around with SW characters on it......... LoL

I know it's pretty much a pipe dream, but I would love to see these tools as an iPad app. :)

I'm on my iPad more than my laptop lately, and hate not being able to play around with SW characters on it......... LoL

it would be nice if someone made a viewer for androiid and ipad. I currently print a pdf and use that to view the sheet on my tablet during game. Works great.

Hey, a minor quibble. Can you please make the Character Generator Splash Screen to be modeless, so that it doesn't stay up in front of all other application while loading?

Bug - There seems to be a problem with one of the adversaries, Elaiza, Jedi in Exile, from Jewel of Yavin. Here are the details of the Unhandled exception error;

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SWCharGen.EditEquipment.GetCellTWBitmap(CharWeapon cwep, Color backColor, Boolean white)
at SWCharGen.EditEquipment.FillOwnedGrid(Boolean keepSelected, CharModdableItem newItem)
at SWCharGen.EditEquipment.ShowEquipment()
at SWCharGen.EditEquipment.CreateWeaponPanel()
at SWCharGen.EditEquipment.Initialize(CharData data, List`1 equipment)
at SWCharGen.frmAddAdversary.MyAdv_AdversaryChanged(Object sender, CharEventArgs e)
at SWCharGen.Adversary.AdversaryChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Adversary.ChangeAdversary(ChangeEnum what)
at SWCharGen.frmAddAdversary.cmbCategory_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ComboBox.set_Text(String value)
at SWCharGen.frmAddAdversary.UpdateDescription()
at SWCharGen.frmAddAdversary.MyAdv_AdversaryChanged(Object sender, CharEventArgs e)
at SWCharGen.Adversary.AdversaryChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Adversary.ChangeAdversary(ChangeEnum what)
at SWCharGen.frmAddAdversary.cmbCategory_TextChanged(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
at System.Windows.Forms.ComboBox.OnTextChanged(EventArgs e)
at System.Windows.Forms.Control.set_Text(String value)
at System.Windows.Forms.ComboBox.set_Text(String value)
at SWCharGen.frmAddAdversary.UpdateDescription()
at SWCharGen.frmAddAdversary.MyAdv_AdversaryChanged(Object sender, CharEventArgs e)
at SWCharGen.Adversary.AdversaryChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Adversary.ChangeAdversary(ChangeEnum what)
at SWCharGen.Adversary.Recalc(ChangeEnum what)
at SWCharGen.Adversary.set_Type(AdversaryType value)
at SWCharGen.frmAddAdversary.cmbType_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ComboBox.set_Text(String value)
at SWCharGen.frmAddAdversary.UpdateDescription()
at SWCharGen.frmAddAdversary.MyAdv_AdversaryChanged(Object sender, CharEventArgs e)
at SWCharGen.Adversary.AdversaryChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Adversary.ChangeAdversary(ChangeEnum what)
at SWCharGen.frmAddAdversary.txtName_TextChanged(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)
at System.Windows.Forms.Control.set_Text(String value)
at System.Windows.Forms.TextBoxBase.set_Text(String value)
at System.Windows.Forms.TextBox.set_Text(String value)
at SWCharGen.frmAddAdversary.UpdateDescription()
at SWCharGen.frmAddAdversary.MyAdv_AdversaryChanged(Object sender, CharEventArgs e)
at SWCharGen.Adversary.AdversaryChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Adversary.ChangeAdversary(ChangeEnum what)
at SWCharGen.frmAddAdversary.GetAdversary(CharData myData, AdvListLoader advLoad, IWin32Window parent, Adversary existingAdversary)
at SWCharGen.Form1.CharacterButtonClick(Object sender, EventArgs e)
at SWCharGen.Form1.dvgCharacters_CellDoubleClick(Object sender, DataGridViewCellEventArgs e)
at System.Windows.Forms.DataGridView.OnCellDoubleClick(DataGridViewCellEventArgs e)
at System.Windows.Forms.DataGridView.OnDoubleClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.DataGridView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Bug - There seems to be a problem with one of the adversaries, Elaiza, Jedi in Exile, from Jewel of Yavin. Here are the details of the Unhandled exception error;

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

That one's already been fixed in the upcoming release. Thanks :)

Cool, I had missed that it had been raised as this thread isn't the easiest to keep track of. Perhaps we should start a new thread for bug reports and another for suggestions?

Also, do the peeps on the AoR and F&D beta forum know about the generator?

Cool, I had missed that it had been raised as this thread isn't the easiest to keep track of. Perhaps we should start a new thread for bug reports and another for suggestions?

Also, do the peeps on the AoR and F&D beta forum know about the generator?

Ive told them. i sing the praises when ever it is appropriate.

Cool, I had missed that it had been raised as this thread isn't the easiest to keep track of. Perhaps we should start a new thread for bug reports and another for suggestions?

Also, do the peeps on the AoR and F&D beta forum know about the generator?

Ive told them. i sing the praises when ever it is appropriate.

I'm pretty sure the vast majority of us view all of the Star Wars forums no matter which specific version we are interested in.