Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

The time will come Lancer, just be patient, that probably requires a lot more time to implement.

Patience...Yeah Yeah, how long will that take??? :P

Hrm, is there still no way to manually grant an extra Force Rank to a character?

Ed Gruberman, Tai kwon leap is a journey not a path to a door.

One thing I was thinking about group resources. Some GMs might want to give multiple to mixed parties. It would be nice to be able to do so.

Ed Gruberman, Tai kwon leap is a journey not a path to a door.

One thing I was thinking about group resources. Some GMs might want to give multiple to mixed parties. It would be nice to be able to do so.

You're killin' me, man, you're killin' me! :)

The whole resource thing is more of a convenience than anything else. You don't need to select a resource, and even if you do, you don't need to actually add it to the group (although the "Validate Resource" button makes it easy to do so). If you lost your starting ship, clicking the button will add another one because there's no way for it to know you already lost yours :)

It's mainly to support yet another feature of character creation, and, if nothing else, to let groups know that they're even due a resource like that.

I'm not sure if there's a set rule for which resources to choose from if you're a mixed EotE/AoR/FaD party. My guess is that you just choose one campaign style that everyone agrees on, but who knows. If you find out, let me know.

Don't you know thats your users job :P

Thanks for the search function, it is exactly what I needed. :)

I do agree with Jivjov : that would be nice to manually increase the Force ranking : but I don't know whether the F&D rules allow this or not (still waiting for the beta version)...

It doesn't, however I know some people when including F&D specs wish to make it so that someone can buy into a spec without having to worry about Force Sensitive Emergent or Force Sensitive Exile, which is what they'd have to do RAW.

Normally I'd agree with the RAW, however I have just joined a game as a Pilot Smuggler, had I known we'd get Warrior - Starfighter Ace I would have chosen that instead. My GM is allowing me to simply buy the spec and granting me Force Rating 1 to go with it.

It doesn't, however I know some people when including F&D specs wish to make it so that someone can buy into a spec without having to worry about Force Sensitive Emergent or Force Sensitive Exile, which is what they'd have to do RAW.

Normally I'd agree with the RAW, however I have just joined a game as a Pilot Smuggler, had I known we'd get Warrior - Starfighter Ace I would have chosen that instead. My GM is allowing me to simply buy the spec and granting me Force Rating 1 to go with it.

Actually, there's nothing stopping you from doing that now. There's no Force rating requirement for purchasing any of the new FaD specialization. However, if you don't have a Force rating, you can't use any of the Force talents that are in them. You can buy them, to get to talents connected to them, but you just can't use them. Starfighter Ace, for instance, has 5 Force talents out of 25 talents, so you wouldn't be able to use 20% of the tree.

OggDude,

Simply amazing tool. Thank you again for all your support to the Star Wars FFG Community. I have recently been adding text to the tool from the core rulebooks and I noticed something that might be a bug. When you maximize the window of the tool to fullscreen and then go to the "Career" Tab; if you increase the size of the top frame under "Select Career", the inner viewable window doesn't increase in size. So you still have to scroll the text.

For example:

https://www.dropbox.com/s/j5vfeurl48uj80m/Example.PNG?dl=0

Is this intended or a coding thing?

Again....a very small quibble and I only noticed it because I am putting in all the text. :D

Edited by Lobosolo

OggDude, do you have plans to add in the handful of new ships and the like from Onslaught at Arda I?

Thanks for the search function, it is exactly what I needed. :)

Does the search function also work when choosing adversaries for encounters?

OggDude,

Simply amazing tool. Thank you again for all your support to the Star Wars FFG Community. I have recently been adding text to the tool from the core rulebooks and I noticed something that might be a bug. When you maximize the window of the tool to fullscreen and then go to the "Career" Tab; if you increase the size of the top frame under "Select Career", the inner viewable window doesn't increase in size. So you still have to scroll the text.

For example:

https://www.dropbox.com/s/j5vfeurl48uj80m/Example.PNG?dl=0

Is this intended or a coding thing?

Again....a very small quibble and I only noticed it because I am putting in all the text. :D

No, it's not supposed to do that. Visual Studio has a tendency to screw up the placement of anchored controls, and will even, on occasion, change the anchor settings. It's very annoying. Anyway, the two web controls had their bottom anchors turned off, so they weren't expanding down like they should have. It'll be back to normal in the next release.

Thanks for the search function, it is exactly what I needed. :)

Does the search function also work when choosing adversaries for encounters?

No, forgot to add it to encounter adversaries. It'll be there in the next release.

OggDude, do you have plans to add in the handful of new ships and the like from Onslaught at Arda I?

I haven't had a chance to do much with Arda, although I bought it awhile ago. I'll eventually go through it and add any new items.

OggDude, do you have plans to add in the handful of new ships and the like from Onslaught at Arda I?

I haven't had a chance to do much with Arda, although I bought it awhile ago. I'll eventually go through it and add any new items.

Or someone who is good with the editor could probably enter then and email the file to Oggdude and he can add them that way :) I am a player about to go into Arda 1 with my group so I am leaving it on the shelf

I'll give it a shot. It does pose a question though. the Z-95 is given stats in the Arda book because its not part of the Age of Rebellion Core Rulebook. How would one make it so that the Z-95 can have two sources, the Edge book and the Arda book, so if at least one source is selected, the vehicle appears?

This is harder than I thought. The new Alliance T-47 Sandspeeder has a Light Repeating Blaster Cannon, however it doesn't give any cost or rarity value for the weapon...hmmm...

OggDude,

Simply amazing tool. Thank you again for all your support to the Star Wars FFG Community. I have recently been adding text to the tool from the core rulebooks and I noticed something that might be a bug. When you maximize the window of the tool to fullscreen and then go to the "Career" Tab; if you increase the size of the top frame under "Select Career", the inner viewable window doesn't increase in size. So you still have to scroll the text.

For example:

https://www.dropbox.com/s/j5vfeurl48uj80m/Example.PNG?dl=0

Is this intended or a coding thing?

Again....a very small quibble and I only noticed it because I am putting in all the text. :D

No, it's not supposed to do that. Visual Studio has a tendency to screw up the placement of anchored controls, and will even, on occasion, change the anchor settings. It's very annoying. Anyway, the two web controls had their bottom anchors turned off, so they weren't expanding down like they should have. It'll be back to normal in the next release.

Awesome! Thanks OggDude.

Feature request.

Would it be possible on the character printout pages to align the weapons, armor and gear stats in such a way that the encumberance values are all in a column with the total equipped/held encumberance at the bottom?

Not the main current/threshold encumberance box (I like that still at the top), but a small foot note with the total (or a box so we can total it ourselves after printing out and shifting gear around)

My character and some of my players' characters are collectors of gear, but leave most of it on the ship and only take what we want/need each mission, so this would make it real easy for us to total up what we have on us and be able to switch out easily.

Would this be possible to do?

Found a bug.

In the GM tools > Encounters > Modifying a selected encounter > Vehicles. (I'm not sure if it's only in this location, but I don't have time to test for it in all the other locations right now). I added a firespray, then upgraded both weapons to be forward mounted light ion canons, and got an error. I did this quickly with two other random ships with similar results (one allowed me to upgrade the weapons 2x before crashing, the other was same as the firespray; crashing after only one successful upgrade).

I'm not sure if it's because I'm trying to make the current weapons the same (and maybe inherently having them linked or something) or if it's just that I'm trying to put them in the same areas of the ship, causing something like conflicting use of space, but here's the first few lines of the error I got...


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at SWCharGen.CharModdableItem.get_RemainingHP()
at SWCharGen.frmUpgradeWeapons.btnUpgrade_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at SWCharGen.ImageButton.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SWCharGenGMTools
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2.0

Feature request (or maybe I don't know how to apply it).

Today, in my second play session ever, my character was hit with a Gruesome Injury crit. This reduces a characteristic (determined by die roll) permanently by 1 to a minimum of 1. My willpower is now permanently -1. I don't see a way to reduce a characteristic, except for one that you originally increased at the time of creation, but then reducing it gives the XP you spent on it back.

Is there a way to reduce a characteristic that I am missing? If not, can it be added somehow? I'm still pretty new, so I don't know how common effects like this are in regards to coming from other sources, but perhaps you can simply add a Gruesome Injury field somewhere, with a drop down to select the characteristic affected.

It really wouldn't matter that much, but this affects my strain threshold and dice pool for all skills associated with the affected characteristic, making the sheet print out inaccurate.

Edited by rowdyoctopus

I never thought I'd see the TIE Hunter return. Nice to see that made it into Arda I.

I'll resubmit a request to have an inquisitor generator. I could use the use the adversaries generator to do it, but the inquisitor generation rules are so streamlined.

My guys aren't up to taking on Inquisitors just yet. Though douchebaggery with grenades could help, I'm not cooking any up just yet. Mostly looking forward to the homestead/business generator, ATM. Though I wonder when they're going to figure out they're facing squads of sergeants, not basic troopers.