Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

Hello there Oggy, firstly I would like to thank you for making this tool it is extremely helpful and wonderfully done. I hope you get the support from Fantasy Flight Games that this tool deserves.

Secondly I would like to know if there is a way to add pictures to the DataEditor or change them. I cannot figure it out. I skimmed this forum for any advice and 104 pages is alot of info, so I am hoping since this is an active thread I could recieve some dirrect advice. I have some great artists who wanted to add pictures into the program for our personal (or even official) use. If anyone can help that would be great.

Thank you in advance for your help, and thank you and everyone who has tested and brought up known issues for the Character Generator and its continued development.

Cheers!

Edited by ZaneVenom

Feature request: can you include signature abilities in the GM tools when making adversaries?

I think they would add a nice challenge for the players and I feel like when I made them "special abilities" it didn't weigh out right. I also understand these abilities are designed for PC use (Last One Standing specifically targets minions), but when a friendly NPC joins up with my group, I hand control of them over to the players, so they might enjoy seeing some powerhouse abilities before they've earned it for their own characters :)

What does the log file say?

This is what I get.

Thanks for taking a look at it!

If this is happening when you run the Setup.exe program, there should be a button that says "Details". It displays a "log" that should have an actual error in it. Or is that what you were displaying?

That was the log file it was referencing. This is what shows in the details section.

See the setup log file located at 'C:\Users\Glenn\AppData\Local\Temp\VSD4727.tmp\install.log' for more information.

I'm trying to add the "H9 Pistol Grip" attachment to a blaster carbine. The problem is that it does not show up as an available attachment for any weapon that I have tried except for the "OK-98 Blaster Carbine" . Shouldn't this attachment be available for any firearm that uses the ranged-heavy skill?

I'm trying to add the "H9 Pistol Grip" attachment to a blaster carbine. The problem is that it does not show up as an available attachment for any weapon that I have tried except for the "OK-98 Blaster Carbine" . Shouldn't this attachment be available for any firearm that uses the ranged-heavy skill?

Only those that are not marked as "Cumbersome". I ran across this in the rules today.

Regretfully, there are relatively few weapons that use Ranged-Heavy skill that are not also "Cumbersome".

And my recollection is that any carbine could be used as a Ranged-Light weapon just by removing or collapsing the stock.

Hello there Oggy, firstly I would like to thank you for making this tool it is extremely helpful and wonderfully done. I hope you get the support from Fantasy Flight Games that this tool deserves.

Secondly I would like to know if there is a way to add pictures to the DataEditor or change them. I cannot figure it out. I skimmed this forum for any advice and 104 pages is alot of info, so I am hoping since this is an active thread I could recieve some dirrect advice. I have some great artists who wanted to add pictures into the program for our personal (or even official) use. If anyone can help that would be great.

Thank you in advance for your help, and thank you and everyone who has tested and brought up known issues for the Character Generator and its continued development.

Cheers!

I don't have an automated way of doing it. However, I do have instructions in the documentation on adding images. If you're adding images for your own data, they'd go in the appropriate image folder inside DataCustom. If you're adding images as part of a data set, they'd go in the image folders inside DataCustom\DataSet_xxxx.

What does the log file say?

This is what I get.

Thanks for taking a look at it!

If this is happening when you run the Setup.exe program, there should be a button that says "Details". It displays a "log" that should have an actual error in it. Or is that what you were displaying?

That was the log file it was referencing. This is what shows in the details section.

See the setup log file located at 'C:\Users\Glenn\AppData\Local\Temp\VSD4727.tmp\install.log' for more information.

Did you try the Drop Box install?

I'm trying to add the "H9 Pistol Grip" attachment to a blaster carbine. The problem is that it does not show up as an available attachment for any weapon that I have tried except for the "OK-98 Blaster Carbine" . Shouldn't this attachment be available for any firearm that uses the ranged-heavy skill?

It should be available for any weapon with the category "Non-Heavy Rifle". That includes quite a number of them. I just checked and it's available for the ones that I tried.

I'm trying to add the "H9 Pistol Grip" attachment to a blaster carbine. The problem is that it does not show up as an available attachment for any weapon that I have tried except for the "OK-98 Blaster Carbine" . Shouldn't this attachment be available for any firearm that uses the ranged-heavy skill?

It should be available for any weapon with the category "Non-Heavy Rifle". That includes quite a number of them. I just checked and it's available for the ones that I tried.

I see what you are saying. However, the rules state that the attachment can be used with "...any Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower that does not possess the Cumbersome quality." I guess I'm just not sure why a regular Blaster Carbine would not qualify in this case.

And my recollection is that any carbine could be used as a Ranged-Light weapon just by removing or collapsing the stock.

This is interesting. I couldn't seem to find this in the core book. Do you remember where you saw this rule?

And my recollection is that any carbine could be used as a Ranged-Light weapon just by removing or collapsing the stock.

This is interesting. I couldn't seem to find this in the core book. Do you remember where you saw this rule?

It's right there in the description of the carbine itself. I'll have to get my CRB later to give you an exact quote, but it says something about being able to use it as a Heavy Pistol with the stock collapsed.

I'm trying to add the "H9 Pistol Grip" attachment to a blaster carbine. The problem is that it does not show up as an available attachment for any weapon that I have tried except for the "OK-98 Blaster Carbine" . Shouldn't this attachment be available for any firearm that uses the ranged-heavy skill?

It should be available for any weapon with the category "Non-Heavy Rifle". That includes quite a number of them. I just checked and it's available for the ones that I tried.

I see what you are saying. However, the rules state that the attachment can be used with "...any Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower that does not possess the Cumbersome quality." I guess I'm just not sure why a regular Blaster Carbine would not qualify in this case.

Allow me to clarify. I just went back and checked. The attachment is NOT available on the regular Blaster Carbine and the Geonosian Blaster Carbine. I believe that it should be available for both of these weapons.

And my recollection is that any carbine could be used as a Ranged-Light weapon just by removing or collapsing the stock.

This is interesting. I couldn't seem to find this in the core book. Do you remember where you saw this rule?

It's right there in the description of the carbine itself. I'll have to get my CRB later to give you an exact quote, but it says something about being able to use it as a Heavy Pistol with the stock collapsed.

I found it. Page 162 of the CRB under BLASTER RIFLE / CARBINE: "Stormtroopers in service of the Empire carry E-11 blaster rifles with folding stocks. At short range, the rifle can be fired one-handed-just as if it were a heavy pistol. The stock is extended when firing at more distant targets so that the trooper can better stabilize his aim."

Interesting and good to know, but adding the pistol grip seems like a better deal, as this seems to limit you to short range, whereas the H9 grip allows you to fire from medium.

Interesting and good to know, but adding the pistol grip seems like a better deal, as this seems to limit you to short range, whereas the H9 grip allows you to fire from medium.

In the description of the H9 grip, it says that even for weapons that already have a pistol grip, using the H9 adds some other stuff that is still useful. I don't recall the exact wording, but I believe that it is something to that effect.

I'm trying to add the "H9 Pistol Grip" attachment to a blaster carbine. The problem is that it does not show up as an available attachment for any weapon that I have tried except for the "OK-98 Blaster Carbine" . Shouldn't this attachment be available for any firearm that uses the ranged-heavy skill?

It should be available for any weapon with the category "Non-Heavy Rifle". That includes quite a number of them. I just checked and it's available for the ones that I tried.

I see what you are saying. However, the rules state that the attachment can be used with "...any Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower that does not possess the Cumbersome quality." I guess I'm just not sure why a regular Blaster Carbine would not qualify in this case.

Because I didn't give it that category :) I'll fix it in the next release.

Thanks! In the meantime I used the data editor to copy it and created a custom Carbine with that category. Worked like a charm.

Keep it up, Oggy!

Just a thing here, I don't know if anyone has mentioned this before but,

I've noticed that if you get the Strength Enhancing system for the Power Armor, for a total of +2 Brawn boost.

The Character Generator erroneously assigns 1 additional soak to the PC.

This is a long (but great) topic, so perhaps this has been mentioned and I'm just not finding it.

I created a character that is base Thief, then purchased Archaeologist and Sharpshooter.

Used Archaeologist talent - Well Rounded to add Survival and Lightsaber as class skills.

Used Sharpshooter talent - Deadly Accuracy (twice) to add ranks of skill to damage for Ranged - Light and Lightsaber.

Ranged Light weapons show up correctly with improved damage, but Lightsaber still shows base damage.

Thoughts? Did I miss something in the rules that states lightsaber damage can't be modified?

Thanks and really great work!

hello oggDude. when will you update your EOTE character sheet stuff and is there going to be more starship sheet stuff?

Is there a way to switch the item mod'd with Tinkerer without unselecting and reselecting Tinkerer Talent on the tree?

Seeing as this thread is getting quite long. Should we start a new one called Edge Character Generator? This isn't the "other" character generator anymore, its the character creator.

Upgrading Ship Weapons:

When replacing the stock medium laser cannon on the YT-1300 with a quad laser cannon, it is trying to charge an extra hardpoint.

Just a thing here, I don't know if anyone has mentioned this before but,

I've noticed that if you get the Strength Enhancing system for the Power Armor, for a total of +2 Brawn boost.

The Character Generator erroneously assigns 1 additional soak to the PC.

Strength enhancing attachment gives +1 Brawn and doesn't add an additional Soak (other than what the armor provides). I have a feeling you're getting the other +1 Brawn from another source.

This is a long (but great) topic, so perhaps this has been mentioned and I'm just not finding it.

I created a character that is base Thief, then purchased Archaeologist and Sharpshooter.

Used Archaeologist talent - Well Rounded to add Survival and Lightsaber as class skills.

Used Sharpshooter talent - Deadly Accuracy (twice) to add ranks of skill to damage for Ranged - Light and Lightsaber.

Ranged Light weapons show up correctly with improved damage, but Lightsaber still shows base damage.

Thoughts? Did I miss something in the rules that states lightsaber damage can't be modified?

Thanks and really great work!

There's a slight bug in the program. Deadly Accuracy is supposed to work with only 1 skill. Multiple ranks just add damage to that one skill. If you choose 1 skill from one instance of the talent, and another from a second, it'll ignore the second instance. Unfortunately, when you click the play button on the second instance, it comes up blank, allowing you to select another skill. It shouldn't be doing that. But internally, it seems to work. So... just pick 1 skill from the first instance of Deadly Accuracy and it'll work fine.