Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

I'd like to make this recommendation:

Currently the Corellian Compound Bow is listed as three separate items due to the different ammo you can buy for it:

Corellian Compound Bow

Corellian Compound Bow (Explosive Tipped)

Corellian Compound Bow (Stun Ammo)

each one of these costs 200 credits which is odd when you consider that all you need to do to switch between them is get different ammo.

I'd like to propose that it be simplified to simply

Corellian Compound Bow

Compound Arrow (normal)

Compound Arrow (Explosive Tipped)

Compound Arrow (Stun)

So players can pick one bow and then switch ammo on the fly without it costing a bomb and encumbering the player too much.

I'd like to make this recommendation:

Currently the Corellian Compound Bow is listed as three separate items due to the different ammo you can buy for it:

Corellian Compound Bow

Corellian Compound Bow (Explosive Tipped)

Corellian Compound Bow (Stun Ammo)

each one of these costs 200 credits which is odd when you consider that all you need to do to switch between them is get different ammo.

I'd like to propose that it be simplified to simply

Corellian Compound Bow

Compound Arrow (normal)

Compound Arrow (Explosive Tipped)

Compound Arrow (Stun)

So players can pick one bow and then switch ammo on the fly without it costing a bomb and encumbering the player too much.

You can sort of do the same thing now. Just buy the primary bow, add (not purchase) the other profiles, equip just the first bow, and click "Show" on the other profiles so they'll be listed on page 1 of the character sheet.

Suits me! Just need to add item values for the arrows since the bow counts as a limited ammo weapon.

Is there a way to print the skill tree as it appears in the character builder once I've bought some talents off it. I would like to have it still in the tree format with maybe an x or a check in the corner so I know iv bought it.

You're not the first person to request this. I'll look into maybe adding an optional Specialization page(s) to the character sheet.

I got the new version, and now when I open my custom Performer specialization in the data editor, all of the talents are Adversary. This happens every time I open it in Data Editor, but if I open it in Character Generator, the talents I saved show up. Bug?

Is there a way to print the skill tree as it appears in the character builder once I've bought some talents off it. I would like to have it still in the tree format with maybe an x or a check in the corner so I know iv bought it.

You're not the first person to request this. I'll look into maybe adding an optional Specialization page(s) to the character sheet.

+1 :D It never occurred to me either.

Hi OggDude! It is such a great software: congrats to you!

Finally we are going to start the first game session with our own characters. (Not just the pre-created beginner game ones.)

My players like the character-generator very much: they are sending me their updated-and-updated-again versions of their exported character sheets.

I guess it can be hard to implement, just an idea: what about storing versions of the same character? What about connecting this feature to imports/exports?

What I can do now: I always remove the character and import from the new xml. I always remove it from the GM-tools Group first and after the import I have to add this new character to the group again. (I'm not sure if this bug is still there: In some previous version, the program crashed when I opened a group with a missing character in it. Or when all the characters were removed from the group? Or was it just the group, that disappeared with the assigned vehicle in it? I don't remember, but since then: I import characters such a complicated way.)

And a complaint from them: they can't add extra texts, that appear on the printed character-sheet's notes sections. (Well: they can for descriptions, motivations, obligations, background, but they would also like to add for talents and gear too...)

Hope it helps (if you don't have an idea, where to improve ;) ),

best wishes,

Alex

Hi OggDude! It is such a great software: congrats to you!

Finally we are going to start the first game session with our own characters. (Not just the pre-created beginner game ones.)

My players like the character-generator very much: they are sending me their updated-and-updated-again versions of their exported character sheets.

I guess it can be hard to implement, just an idea: what about storing versions of the same character? What about connecting this feature to imports/exports?

What I can do now: I always remove the character and import from the new xml. I always remove it from the GM-tools Group first and after the import I have to add this new character to the group again. (I'm not sure if this bug is still there: In some previous version, the program crashed when I opened a group with a missing character in it. Or when all the characters were removed from the group? Or was it just the group, that disappeared with the assigned vehicle in it? I don't remember, but since then: I import characters such a complicated way.)

And a complaint from them: they can't add extra texts, that appear on the printed character-sheet's notes sections. (Well: they can for descriptions, motivations, obligations, background, but they would also like to add for talents and gear too...)

Hope it helps (if you don't have an idea, where to improve ;) ),

best wishes,

Alex

Maybe do this as an update feature. Go into characters and click update. then select the new version and it updates the character. You could then store a history of the character.

Hi OggDude! It is such a great software: congrats to you!

Finally we are going to start the first game session with our own characters. (Not just the pre-created beginner game ones.)

My players like the character-generator very much: they are sending me their updated-and-updated-again versions of their exported character sheets.

I guess it can be hard to implement, just an idea: what about storing versions of the same character? What about connecting this feature to imports/exports?

What I can do now: I always remove the character and import from the new xml. I always remove it from the GM-tools Group first and after the import I have to add this new character to the group again. (I'm not sure if this bug is still there: In some previous version, the program crashed when I opened a group with a missing character in it. Or when all the characters were removed from the group? Or was it just the group, that disappeared with the assigned vehicle in it? I don't remember, but since then: I import characters such a complicated way.)

And a complaint from them: they can't add extra texts, that appear on the printed character-sheet's notes sections. (Well: they can for descriptions, motivations, obligations, background, but they would also like to add for talents and gear too...)

Hope it helps (if you don't have an idea, where to improve ;) ),

best wishes,

Alex

Wow, lots of feedback :)

First off, when you import characters in later versions, it will always import them using the same key they had when they were exported. In this way, the imported character remains in any groups the original character was in. If the character already exists, it'll ask you if you want to create a copy, or replace the existing character. If a character is missing from a group, it should just remove it gracefully if you edit the group, but there could very well have been an old bug that caused a problem :)

One thing you can do with the latest version is use a cloud service to store your data and have everyone in your group share it. Just create a shared folder on some cloud service, like DropBox or Google Drive, and set your data directory to the local sync folder for that share. Then give your players access to the share and have them set their data folder to the share on their local sync folder. In this way, they don't need to export their character and email it to you, they can just modify their character and it will automatically show up on your computer (and everyone else's as well). I go into a bit more detail on this in the latest FAQ.

I don't have notes for talents (not sure what notes you'd want to add to talents), but you can add notes to equipment. If you look on any equipment screen, there's a button called "Notes" that will add a note to any piece of owned equipment.

I got the new version, and now when I open my custom Performer specialization in the data editor, all of the talents are Adversary. This happens every time I open it in Data Editor, but if I open it in Character Generator, the talents I saved show up. Bug?

Yup, that's a bug. I changed the way I created the combobox and it didn't work as expected. The fix will be in the next release. In the meantime, don't edit specializations :)

I can't get my old database to go to the new CharGen. The old one is fully updated. I don't want to loose all that. What am I doing wrong?

I don't have notes for talents (not sure what notes you'd want to add to talents), but you can add notes to equipment. If you look on any equipment screen, there's a button called "Notes" that will add a note to any piece of owned equipment.

I know, but it's a note for the individual equipment. They wanted to add notes to the printed character sheet. (Yes, we're still playing at a table, using paper, pencils and dice ;) ) There are Notes-sections on the mentioned pages, which are very handful during the game, but they want to record some things in advance (before printing the character)

I can't get my old database to go to the new CharGen. The old one is fully updated. I don't want to loose all that. What am I doing wrong?

Not sure what your issue is. Can you explain it a bit more?

I don't have notes for talents (not sure what notes you'd want to add to talents), but you can add notes to equipment. If you look on any equipment screen, there's a button called "Notes" that will add a note to any piece of owned equipment.

I know, but it's a note for the individual equipment. They wanted to add notes to the printed character sheet. (Yes, we're still playing at a table, using paper, pencils and dice ;) ) There are Notes-sections on the mentioned pages, which are very handful during the game, but they want to record some things in advance (before printing the character)

The note sections are fillers. That is, they appear at the end of sheets to fill up the remaining space. Character sheets may have no notes sections, or several, depending on how information is distributed.

How about this: if they want to add notes to equipment, use the Notes feature; it'll be displayed with the equipment. If they want to jot down notes during the game, let them do it on the blank notes areas on the sheet. When the session is over, they can transcribe their notes and add them to the equipment notes.

Windows 8.1 64 bit, no work generator character and gm

Windows 8.1 64 bit, no work generator character and gm

Open the App Folder from the Launcher. Do you see an AMD64 directory in there?

I can't get my old database to go to the new CharGen. The old one is fully updated. I don't want to loose all that. What am I doing wrong?

Not sure what your issue is. Can you explain it a bit more?

Everything in the new versions works fine I just can't seem to import the database files that I had already filled out in the old version of the DB editor.

I can't get my old database to go to the new CharGen. The old one is fully updated. I don't want to loose all that. What am I doing wrong?

Not sure what your issue is. Can you explain it a bit more?

Everything in the new versions works fine I just can't seem to import the database files that I had already filled out in the old version of the DB editor.

It sounds like your data directory isn't pointing to your files. You can either transfer them to the default data location, or you can change the data folder location to point to your old files.

To transfer, check "More Options" from the launcher and click "Transfer". Click "Transfer" from that dialog and browse to the old location of your data files. Click OK and your data will be transferred to the default data location (or whatever you've already set for the data path).

To change your data path, click "Data Path" from the launcher. Check "Select your own data location" and either type it in the text box, or click "Choose" to browse to it.

Once your data path is set to the folder where your data resides, the apps will find it. Make sure that your data isn't installed in the app directory, however. If it is, you should really add it to its own directory to prevent it from being accidentally deleted.

I can't get my old database to go to the new CharGen. The old one is fully updated. I don't want to loose all that. What am I doing wrong?

Not sure what your issue is. Can you explain it a bit more?

Everything in the new versions works fine I just can't seem to import the database files that I had already filled out in the old version of the DB editor.

It sounds like your data directory isn't pointing to your files. You can either transfer them to the default data location, or you can change the data folder location to point to your old files.

To transfer, check "More Options" from the launcher and click "Transfer". Click "Transfer" from that dialog and browse to the old location of your data files. Click OK and your data will be transferred to the default data location (or whatever you've already set for the data path).

To change your data path, click "Data Path" from the launcher. Check "Select your own data location" and either type it in the text box, or click "Choose" to browse to it.

Once your data path is set to the folder where your data resides, the apps will find it. Make sure that your data isn't installed in the app directory, however. If it is, you should really add it to its own directory to prevent it from being accidentally deleted.

Thanks a ton. The transfer thing worked great.

Nothing to see here

Edited by MongooseDog

Windows 8.1 64 bit, no work generator character and gm

Open the App Folder from the Launcher. Do you see an AMD64 directory in there?

I'm having the same problem and the directory is there. Data Editor runs fine, the GM editor and the Character generator don't launch - spinny circle, no window, etc.

Might be worth mentioning - I'm on windows 8, 64 bit, NOT windows 8.1, which could be a factor. But I really have no idea, haha.

Windows 8.1 64 bit, no work generator character and gm

Open the App Folder from the Launcher. Do you see an AMD64 directory in there?

I'm having the same problem and the directory is there. Data Editor runs fine, the GM editor and the Character generator don't launch - spinny circle, no window, etc.

Might be worth mentioning - I'm on windows 8, 64 bit, NOT windows 8.1, which could be a factor. But I really have no idea, haha.

Like the above, do you see an AMD64 directory in the app folder?

Also, do you see any of these DLLs in the app folder:

  • sqlceca35.dll
  • sqlcecompact35.dll
  • sqlceer35EN.dll
  • sqlceme35.dll
  • sqlceoledb35.dll
  • sqlceqp35.dll
  • sqlcese35.dll
Edited by OggDude

Windows 8.1 64 bit, no work generator character and gm

Open the App Folder from the Launcher. Do you see an AMD64 directory in there?

I'm having the same problem and the directory is there. Data Editor runs fine, the GM editor and the Character generator don't launch - spinny circle, no window, etc.

Might be worth mentioning - I'm on windows 8, 64 bit, NOT windows 8.1, which could be a factor. But I really have no idea, haha.

Like the above, do you see an AMD64 directory in the app folder?

Yeah, that's what I meant by the directory being there. AMD64 is there.

Older versions of the program worked for me, though unfortunately I couldn't say which since I deleted them a little while ago. It was old enough that there wasn't a launcher.

Major props for making this, by the way, it's better than a lot of commercial tabletop game software. You're rad.

Edited by TheSJC

Windows 8.1 64 bit, no work generator character and gm

Open the App Folder from the Launcher. Do you see an AMD64 directory in there?

I'm having the same problem and the directory is there. Data Editor runs fine, the GM editor and the Character generator don't launch - spinny circle, no window, etc.

Might be worth mentioning - I'm on windows 8, 64 bit, NOT windows 8.1, which could be a factor. But I really have no idea, haha.

Like the above, do you see an AMD64 directory in the app folder?

Yeah, that's what I meant by the directory being there. AMD64 is there.

Older versions of the program worked for me, though unfortunately I couldn't say which since I deleted them a little while ago. It was old enough that there wasn't a launcher.

Major props for making this, by the way, it's better than a lot of commercial tabletop game software. You're rad.

What about the second question? Do you see any of those files there?

Oh ****! Replied before the edit. Yeah, they're all in there.