One request that I think would be helpful to people. When you list which page something is on and say core rule book. It would be helpful to say Edge of the Empire or Age of Rebellion core rulebook. cause when i go to look it up I tend to end up looking in the wrong book first
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Another Character Generator
One request that I think would be helpful to people. When you list which page something is on and say core rule book. It would be helpful to say Edge of the Empire or Age of Rebellion core rulebook. cause when i go to look it up I tend to end up looking in the wrong book first
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At the moment, Core Rulebook is referring to Edge of the Empire because there actually is no Age of Rebellion Core Rulebook yet. There is only a Beta Book. The elements for Age of Rebellion are referring to this Beta book.
Yup and neither are defined as to which book they come from and they should be.
Ogg, the SWCharGen not opening was a bad character. Wasn't using it, so removed it and it opens normally.
But now if I transfer items to my ship it will not let the character sheet print with vehicle option on. If I transfer everything off the ship I can print with the ship option on again.
Is this a bug or is my ship corrupted?
Yup and neither are defined as to which book they come from and they should be.
That's what I mean. They are defined as Core Rulebook and Age of Rebellion. As it stands, there is no Age of Rebellion Core Rulebook. Only the Age of Rebellion Beta. So Core Rulebook refers to Edge of the Empire and Age of Rebellion refers to Age of Rebellion. Page references to the Age of Rebellion Beta will have no bearing on what they will be on Age of Rebellion CRB. So they'll need to be reevaluated later in any case. I'm sure he will define the difference when the Age of Rebellion CRB is released.
Ogg, the SWCharGen not opening was a bad character. Wasn't using it, so removed it and it opens normally.
But now if I transfer items to my ship it will not let the character sheet print with vehicle option on. If I transfer everything off the ship I can print with the ship option on again.
Is this a bug or is my ship corrupted?
It's a bug. If you download this DLL and replace the existing one with this one (extract it from the ZIP file first), it should work.
Yup and neither are defined as to which book they come from and they should be.
That's what I mean. They are defined as Core Rulebook and Age of Rebellion. As it stands, there is no Age of Rebellion Core Rulebook. Only the Age of Rebellion Beta. So Core Rulebook refers to Edge of the Empire and Age of Rebellion refers to Age of Rebellion. Page references to the Age of Rebellion Beta will have no bearing on what they will be on Age of Rebellion CRB. So they'll need to be reevaluated later in any case. I'm sure he will define the difference when the Age of Rebellion CRB is released.
Basically, if a description mentions "Core Rulebook", it means the EotE core rule book. If it says something like "Age of Rebellion Rulebook" or "Age of Rebellion BETA", it uses AoR. I didn't do this in any sort of automated way, so there's a few inconsistencies in the descriptions.
When AoR actually comes out, I'm going to have to redo how I handle sources. Right now, anything without a source is the CRB and all CRB data has to be included. When AoR comes out, you'll need to be able to choose between them (or choose both) because some people will want to run a pure AoR campaign. So, what I'm going to have to do is see what data is common between them and remove the source from that. Then I'll need to give a source, like "Edge of the Empire Core Rulebook", to all EotE-specific data. Then, when picking sources, I'm going to have to require at least one core rulebook be selected.
I'll worry about that in a few months
When AoR actually comes out, I'm going to have to redo how I handle sources. Right now, anything without a source is the CRB and all CRB data has to be included. When AoR comes out, you'll need to be able to choose between them (or choose both) because some people will want to run a pure AoR campaign. So, what I'm going to have to do is see what data is common between them and remove the source from that. Then I'll need to give a source, like "Edge of the Empire Core Rulebook", to all EotE-specific data. Then, when picking sources, I'm going to have to require at least one core rulebook be selected.
I'll worry about that in a few months
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Might I suggest that you seperate the sources into subfolders. That would allow GMs who don't want a source to remove it entirely. It would also allow quick updates from a sources author. Need a new USM, drop the USM folder in. Develop your own source, zip the folder up and email it to your group. It would also help other publishers adopt your program by easily allowing them to publish collections for the game.
So I was poking around the ship sheet. Pretty cool. It would be nice to have it grab your characters gunnery skill and modify it based on the ship. Same for Astrogation etc. And also include your astromechs stats for droid socketed ships..
So I was poking around the ship sheet. Pretty cool. It would be nice to have it grab your characters gunnery skill and modify it based on the ship. Same for Astrogation etc. And also include your astromechs stats for droid socketed ships..
Vehicle sheets are meant as reference for the vehicle, as well as what's stored on the vehicle. Who has what position can change depending on who's in your party. So, if you want to do something like what you just said...
Go into GM Tools and go into Encounters. Create an encounter that includes a copy of your ship, plus the adversary versions of who's in your party that session (filter on category "Player Character"), and throw in an astromech droid if you like. Then set up a roster with all the positions laid out. When you go to print the encounter, only print the roster (or maybe the vehicle as well if you don't already have a copy). What you'll have is a ship's roster laying out all the positions and gunnery posts with everyone's proper skills.
OggDude I think I found a BUG.
When I go into the GM Tools and try to print my group. Any group that has Group Equipment will not print and I get an error message. However if the group does not have group equipment it prints just fine.
Below is the error message I am getting.
OggDude I think I found a BUG.
When I go into the GM Tools and try to print my group. Any group that has Group Equipment will not print and I get an error message. However if the group does not have group equipment it prints just fine.
Below is the error message I am getting.
See the end of this message for details on invokingjust-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object.at SWCharGen.CharCtlTalents.Initialize[T](IEnumerable`1 equip, Character myChar, String title, Boolean bw, Int32 testBot, Int32 startIndex, Boolean ordnanceOnly)at SWCharGen.frmPrintGroup.DoSheet(List`1 pages, Boolean bw)at SWCharGen.frmPrintGroup.GenerateGroupSheet()at SWCharGen.frmPrintGroup.myDoc_PrintPage(Object sender, PrintPageEventArgs e)at System.Drawing.Printing.PrintPageEventHandler.Invoke(Object sender, PrintPageEventArgs e)at System.Drawing.Printing.PrintDocument.OnPrintPage(PrintPageEventArgs e)at System.Drawing.Printing.PrintDocument._OnPrintPage(PrintPageEventArgs e)at System.Drawing.Printing.PrintController.PrintLoop(PrintDocument document)at System.Drawing.Printing.PrintController.Print(PrintDocument document)at System.Drawing.Printing.PrintDocument.Print()at CoolPrintPreview.CoolPrintPreviewControl.RefreshPreview()at CoolPrintPreview.CoolPrintPreviewControl.set_Document(PrintDocument value)at CoolPrintPreview.CoolPrintPreviewDialog.OnShown(EventArgs e)at System.Windows.Forms.Form.CallShownEvent()at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
Try replacing one of the DLL's that I talked about in this post and see if that fixes it.
OK, I've been playing around with converting the install into a ClickOnce web install. I finally got it working on my end, so if you want to test it for me, here's the the link to the setup executable. All you should have to do is download and run this program and it'll install everything automatically. It also supports incremental updates. When I release the next version, I'll also update the web install so you can see how much time it saves you just downloading what you need.
The only issue I had (once I fixed the 1,000 issues I had trying to get it working) was that DropBox would occasionally hiccup and you would have to start the download over. Other than that, it seems to work.
Oh, and I wrote a quick launcher app as well, since these ClickOnce installs only give you a single link into the software. You can launch all three programs, plus load the documentation and FAQ, open an Explorer window to the install directory (since it's hidden within the bowels of Windows data directories), and open a web page to this topic.
Again, this is just a test for now, so please let me know if you have any problems with it.
Edit: I replaced the original bitly link with a shortened DropBox link so you won't see the scary warning page that bitly insists on adding if you link directly to an executable.
Edited by OggDude
OggDude I think I found a BUG.
When I go into the GM Tools and try to print my group. Any group that has Group Equipment will not print and I get an error message. However if the group does not have group equipment it prints just fine.
Below is the error message I am getting.
See the end of this message for details on invokingjust-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object.at SWCharGen.CharCtlTalents.Initialize[T](IEnumerable`1 equip, Character myChar, String title, Boolean bw, Int32 testBot, Int32 startIndex, Boolean ordnanceOnly)at SWCharGen.frmPrintGroup.DoSheet(List`1 pages, Boolean bw)at SWCharGen.frmPrintGroup.GenerateGroupSheet()at SWCharGen.frmPrintGroup.myDoc_PrintPage(Object sender, PrintPageEventArgs e)at System.Drawing.Printing.PrintPageEventHandler.Invoke(Object sender, PrintPageEventArgs e)at System.Drawing.Printing.PrintDocument.OnPrintPage(PrintPageEventArgs e)at System.Drawing.Printing.PrintDocument._OnPrintPage(PrintPageEventArgs e)at System.Drawing.Printing.PrintController.PrintLoop(PrintDocument document)at System.Drawing.Printing.PrintController.Print(PrintDocument document)at System.Drawing.Printing.PrintDocument.Print()at CoolPrintPreview.CoolPrintPreviewControl.RefreshPreview()at CoolPrintPreview.CoolPrintPreviewControl.set_Document(PrintDocument value)at CoolPrintPreview.CoolPrintPreviewDialog.OnShown(EventArgs e)at System.Windows.Forms.Form.CallShownEvent()at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
Try replacing one of the DLL's that I talked about in this post and see if that fixes it.
Yes that fixed it
Maybe I am overlooking it, but I can not seem to find Hydraulic Controls as an option for an attachment. Also, if possible, I would like to be able to create a vehicle with Hydraulic Controls as standard.
Thanks!
Edited by Dex VulenMaybe I am overlooking it, but I can not seem to find Hydraulic Controls as an option for an attachment. Also, if possible, I would like to be able to create a vehicle with Hydraulic Controls as standard.
Thanks!
Hydraulic Control Circuits can be applied to any non-fighter starship. Just look at a ship's category, and if one of them is "Non-Fighter Starship", and has at least 2 HP left, it can be applied to it.
If you want to have a ship come standard with an attachment, just create it as a stock vehicle.
So I was poking around the ship sheet. Pretty cool. It would be nice to have it grab your characters gunnery skill and modify it based on the ship. Same for Astrogation etc. And also include your astromechs stats for droid socketed ships..
Vehicle sheets are meant as reference for the vehicle, as well as what's stored on the vehicle. Who has what position can change depending on who's in your party. So, if you want to do something like what you just said...
Go into GM Tools and go into Encounters. Create an encounter that includes a copy of your ship, plus the adversary versions of who's in your party that session (filter on category "Player Character"), and throw in an astromech droid if you like. Then set up a roster with all the positions laid out. When you go to print the encounter, only print the roster (or maybe the vehicle as well if you don't already have a copy). What you'll have is a ship's roster laying out all the positions and gunnery posts with everyone's proper skills.
Tried that. didn't give me what I was looking for. Just gave me an additional page to shuffle.
I want my gunnery skill next to my x-wing laser cannons and proton torpedoes.
My R2 stats with what actions he can do for me with appropriate skills next to them. So when in a starship combat I don't have to flip between several sheets constantly every time I want to do something. I want to have everything I might need all on a starship sheet ready to go.
Pilot skill next to the gain advantage maneuver. for example.
Basically I want a cheat sheet for space combat that will make space combat easy for players.
For multi player ships you would have what a player would roll for every position on the ship. As they might man any of those positions in a pinch. Obviously they would normally focus on one thing for the ship.
It would be nice to have the appropriate skill next to your personal scale guns as well.
Edited by Daeglan
So I was poking around the ship sheet. Pretty cool. It would be nice to have it grab your characters gunnery skill and modify it based on the ship. Same for Astrogation etc. And also include your astromechs stats for droid socketed ships..
Vehicle sheets are meant as reference for the vehicle, as well as what's stored on the vehicle. Who has what position can change depending on who's in your party. So, if you want to do something like what you just said...
Go into GM Tools and go into Encounters. Create an encounter that includes a copy of your ship, plus the adversary versions of who's in your party that session (filter on category "Player Character"), and throw in an astromech droid if you like. Then set up a roster with all the positions laid out. When you go to print the encounter, only print the roster (or maybe the vehicle as well if you don't already have a copy). What you'll have is a ship's roster laying out all the positions and gunnery posts with everyone's proper skills.
Tried that. didn't give me what I was looking for. Just gave me an additional page to shuffle.
I want my gunnery skill next to my x-wing laser cannons and proton torpedoes.
My R2 stats with what actions he can do for me with appropriate skills next to them. So when in a starship combat I don't have to flip between several sheets constantly every time I want to do something. I want to have everything I might need all on a starship sheet ready to go.
Pilot skill next to the gain advantage maneuver. for example.
Basically I want a cheat sheet for space combat that will make space combat easy for players.
For multi player ships you would have what a player would roll for every position on the ship. As they might man any of those positions in a pinch. Obviously they would normally focus on one thing for the ship.
It would be nice to have the appropriate skill next to your personal scale guns as well.
It sounds like having a vehicle encounter sheet with PCs in the roster is exactly what you want and fulfills all of your wishes. Why didn't that work for you?
The new Installer works a treat. Have installed it onto a Surface running 8.1 with no issues and onto laptop running same.
Excellent work Oggy
I have a ship combat sheet put together for our group's Wayfarer as an example. It is a monster 4 pager that is meant to be cut out with all of the actions for each position present. There is some house ruleage in there, but most of it is RAW.
https://www.dropbox.com/s/awpg1brgcog60h0/Cold%20Sun%20Action%20Sheet%20v1.5.pdf
The new Installer works a treat. Have installed it onto a Surface running 8.1 with no issues and onto laptop running same.
Excellent work Oggy
Wait, there is a new installer?
Check Oggy's Post further up this page. He has a link to a new Installer for testing.
Hi OggDude,
I have an odd request for your GM tool, but maybe it's possible. My hope was to use it with Roll20, to quickly refer and set-up encounters in Roll20. Your text format that, for example, appears when loading an adversary in the "Adversaries" window works great when copy-pasted into a Roll20 token.
However, the dices icons or results icons are obviously not copied (nor are they copied if one was pasting it into Words for example). Would there be a way, somewhere in the program to have an option to select either dices and symbols as icons, or as text? For example, it could be 2g, 1y, 1p, etc... or any other nomenclature that you want to use.
It may not be possible or a priority at all, but it would make your software a delight for online GMs.
Thanks
hey OggDude,
did you want to put your installer link into your sig?