Cards (expansion)

By inalian, in Deadwood

While this game is really fun, I think there should be more wild in Wild West. Placing titles is ok but some unexpected events should take place.

So i thought about cards.

What cards can do?

- help you in duel

- change situation in town

- disturb other players

How can i get this cards?

- in saloon (for cash?), instead of recruiting new cowboy

Example of cards:

Duel cards (you can play it only in duel):

- Dud: you opponent lose a bullet

- Just a scratch: heal one damage

- Knife in the sleeve: deal one damage just before duel

- Just take it easy: force your opponent to return to rancho

Event cards(you can play it only in your turn, ends turn):

- Indians!: every player can lose one (two?) bullet, if they don't, they must move all of their cowboys to the abandon mine

- Dynamite: destroy one building in the town

- Holy Mass: move every cowboy in game to church

- Good old days: remove one railroad form board

- Cavalry has arrived: for next 3 turns duels are prohibited

Action cards (you can play it only in your turn, ends turn, it doesn't ends turn )

- Horse theft: take one opponents horse for yourself

- Oil snake salesman: every opponent lose two $

- Retreat!: move all your cowboys to your rancho

- Help!: move sheriff to other location

What do you think about this? Some cards are too powerful? Do you have some ideas for cards?

Please post it ;)

Edited by inalian