While this game is really fun, I think there should be more wild in Wild West. Placing titles is ok but some unexpected events should take place.
So i thought about cards.
What cards can do?
- help you in duel
- change situation in town
- disturb other players
How can i get this cards?
- in saloon (for cash?), instead of recruiting new cowboy
Example of cards:
Duel cards (you can play it only in duel):
- Dud: you opponent lose a bullet
- Just a scratch: heal one damage
- Knife in the sleeve: deal one damage just before duel
- Just take it easy: force your opponent to return to rancho
Event cards(you can play it only in your turn, ends turn):
- Indians!: every player can lose one (two?) bullet, if they don't, they must move all of their cowboys to the abandon mine
- Dynamite: destroy one building in the town
- Holy Mass: move every cowboy in game to church
- Good old days: remove one railroad form board
- Cavalry has arrived: for next 3 turns duels are prohibited
Action cards (you can play it only in your turn, ends turn, it doesn't ends turn )
- Horse theft: take one opponents horse for yourself
- Oil snake salesman: every opponent lose two $
- Retreat!: move all your cowboys to your rancho
- Help!: move sheriff to other location
What do you think about this? Some cards are too powerful? Do you have some ideas for cards?
Please post it
Edited by inalian