Star Wars vs. Star Trek

By Sprolly G, in X-Wing

One word: TRIBBLES.

Unfortunately I do not know enough about Warhammer to know what that is.

Of course, it's possible, that since Star Wars took place a long time ago, in a galaxy far away - that the "humans" were really more like the Titans or even bigger, and everything that we know is scaled incorrectly, because we assumed that humans were human sized and that everything in that universe was scaled to fit them. In this way - we can pretend that the star trek ships are in scale to a race of supergiants - and that an X-wing really should be the size of the enterprise.

I found this very interesting panel discussion about the psycology behind the Star Trek vs Star Wars dilemma:

The panel featured psychologists Dr. Andrea Letamendi and Dr. Ali Mattu as well as writers Hugh Sterbakov and Larry Nemecek discussing the psychology of the two universes. They pitted Trek against Wars in a few different categories to see who handled certain situations better. For example, which franchise showed the classic hero's journey the best, which one portrayed trauma more realistically, and which franchise handled artificial life (droids and androids) better?

Why is whenever I hear this argument that I begin to think of the News team street fight from Anchorman? Becuase maybe that needs to happen here.

To the fight music from the Original Star Trek....

The games are similar enough to run them together. The problem would be balance. Many trek ships have stat lines like 4/1/4/5. Lots of health, low agility, and the ability to replenish shields offset by high attack. I have no idea what the various card abilities do.

I think it will be easy to playtest them and put rules in to make it work. There are several options for working out the details / fluff / scale. I'd start simple - and say - ok, let's see where the deficiencies are...

A. Play several equal point games - Let's say 2 x wings or 4 ties against a 50 point enterprise....

- Use all ST rules for ST ships, use all X-wing rules for X-wing ships (try to identify inconsistencies)

(Damage deck from ST for ST ships, damage deck from XW for XW ships)

- After playing several, are we seeing one side winning far more than they should be? If yes, we need to tweak, if no - we're good.

Tweak steps -

1. look at rules that may apply better to both sides- if ST is continually in the lead - does allowing XW ships access to the secondary weapon recharging help? or are they getting blown apart by high damage?

2. look at handicapping points - will extra ships on one side or the other balance it out?

3. look at crafting extra rules based on fluff solutions below - This is where it get's tricky, because house rules will have inadvertant effects... if the attack power is just too high for XW to handle, then we can look at removing one shield per attack - regardless of damage... etc... This will need to be done in general with a lot of playtesting - but I think it should be workable.

B. Dealing with scale - let's say each ship is really a symbol, or Icon of our actual ship's location - let's also pretend that one x-wing is actually a flight of 4 working together in formation.

We may have to just throw out the larger sized ships - like the falcon / slave one / etc... because the base size represents scale, and the above solution abstracts us out of that. We can consider using micromachines for the falcon - attatched to a base, or something to give us the same base size - and then keep the falcon abilities - etc, if we want to use those ships

at our local store xwing is sold out and about 25 people come in twice a week to play. They have all seen the trek stuff and I agree with everyone of them. The quality is so inferior to FFG's product. Its just a money ploy and not a single sale has taken place. Although i am pleased to announce the last 2 starters for xwing were just bought by 2 new people looking to get started. So xwing is definitely a superior game and i have no idea why the store owner ordered so much trek stuff. Thie entire week he even put it at 30% off an no one bought any of it.

Thats good new basilisk.

Fantasy Flight makes great games. Wizkids makes horrible games and then breaks them with endless low quality unbalanced expansions. Look at the difference in miniatures quality.

I would certainly be interested in Attack Wing, but Wizkids kills it for me.

I too was interested in Attack Wing until I saw the miniatures. Just repops of the Heroclix minis. Even the old Micromachines are better quality. Their art is also inferior. I felt like I was looking at a fan's homemade system designed to use their Heroclix Star Trek ships.

The rule system is practically identical to X-wing, too.

As far as SW vs. ST goes, being an engineering major, I know enough about physics to know that the Empire would wipe the floor with the Federation. The Enterprise-D is always running away from minor asteroids and takes plenty of damage from collisions, while ISDs can survive asteroid impacts and such without significant damage (the exception being a bridge hit, but other ships were seen taking multiple asteroid hits, so I chalk that up to battered shields). Since Imperial weapons ostinsibly rely on kinetic rather than thermal energy, they would cause significant damage to Federation ships, thus they are superior.

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I just read this entire thread....you guys slay me :D

The two games share many core components and mechanics and even the dice. I would think it shouldn't be too hard to combine them as a game. While the ship scales may not be compatable, as games, you can probably mash them together if the shields and damage are remotely similar.

I'm sure there would be some weird issues, but so what? It sounds like a fun excercise.

Having played both I can say you could combine them as they are the same core system, ranges and movements are the same (apart from Star Trek having ship(s) that go speed 6 apparently). However the points values won't match up and there are some differences in the dice ships get for attack and defende (example, the Enterprise get 1 defense die). Some weapons systems work differently and would also give an advantage to the trek ships.

Having played both I can say you could combine them as they are the same core system, ranges and movements are the same (apart from Star Trek having ship(s) that go speed 6 apparently). However the points values won't match up and there are some differences in the dice ships get for attack and defende (example, the Enterprise get 1 defense die). Some weapons systems work differently and would also give an advantage to the trek ships.

well in all fairness they would need all the help they can get

Regarding the original question.

I give it 0% chance because

1. It would be fighters versus capital ships

2. FFG makes X-Wing, Wizkids the star trek game. Even if FFG sold the game rules to Wizkids still very unlikely that they willcooperate to make this cross-universe stuff happen..,

Regarding the original question.

I give it 0% chance because

1. It would be fighters versus capital ships

2. FFG makes X-Wing, Wizkids the star trek game. Even if FFG sold the game rules to Wizkids still very unlikely that they willcooperate to make this cross-universe stuff happen..,

"A few people?" On the Internet? Oh my God, they must be right. 'Cos if you look, they're all so smart!

OMG... the Smart People are... EVERYWHERE!!!

Edited by IG-58

Your ass hurt from sitting under that bridge?

I don't think anyone really expects an official compatibility. Homebrew mashups are probably inevitable.

What made it for me was the awful miniatures in Star Trek! And slightly more expensive?!? Come on. You pay more for less. I'm a fan of both Star Wars and Star Trek and after just placing my order I found this thread. My blood almost froze thinking that I might just have ordered the wrong game. After one look at the Star Trek miniatures I knew I had made the right choice :)

Star Fleet Battles has been around for 20+ years...and very much more indepth (and longer games) than the xwing...cheers....

http://www.starfleetgames.com/

I've seen the individual models for Attack Wing and have to wonder what the model makers were smoking when they designed the USS Enterprise from the old series for the mini used in the game. The Constitution I class is 289 meters long. The Miranda class USS Reliant is 247 meters long. Yet, when you compare the 2 minis side by side, the Reliant mini is almost twice as long as the Enterprise mini. In fact it looks to me as if the Reliant mini is about 4 times the size of the Enterprise mini overall. This lack of attention to detail alone is enough to keep me away from the game. If you can't get one of the iconic ships of the universe you're making a game for right where else have you screwed up?

Edited by zathras23