Pain Suppressor

By Skyecaptain, in Deathwatch Rules Questions

Hi, how do you handel pain suppressors?

In my last game session I managed to critical wound two people of the Kill-Team.

Both suffered greatly from fatique, stunn and blood loss.

Bloodloss is no deal for a space marine.

Fatique and stunn can be really ugly.

However all power armors have pain suppressors, who automaticly inject the drugs into their body, if needed. How do you handel it?

Does they simply ignore fatique and stun for 1d5 round, and then the next injection is done? Or does it happens on their next action, or take one round?

It somehow feals wrong, if your leg is cut from your body and you can still fight on as nothing has happend (execpt you are prone on the ground).

The pain suppressors ignore any effects that don't involve physical damage to your character.

Stuns, fatigue, penalties for "having the wind knocked out of you" or similar effects are ignored though. Getting your arm chopped off, weapon knocked out of your hand, your character slammed on his bum, or blood loss (works against Space Marines if its a warp weapon) all happen normally, though death from blood loss is put off until pain suppressors wear off.

Once the suppressors wear off all the effects which would still be in play happen immediately. All the fatigue and other effects immediately apply. Stuns count from the time they happen though, so if a character takes 10 turns of stun and uses suppresors for 8 turns, when the suppressors wear off the character is only affected by 2 turns of stuns.

So if a character with 8 TB takes 9 fatigue while under suppresors he is fine until they wear off. When they do, the character immediately faints from fatigue.

Edited by herichimo

I don't think this is true in the case of Stun, since that lasts only 1 turn anyway (for SMs in power armour). Everything else though, yeah, except I think blood loss should kill you.

Edited by bogi_khaosa

The 1 turn stun only counts if the space marine becomes stunned. If your character never actually becomes, or somehow avoids, stunned then the power armour can not revive you.

Stuns from crit damage apply immediately and last as long as they indicate. If you have a talent or ability which allows you to ignore stuns for X turns then your character ignores the stun but it still occurs and starts counting down its duration immediately. At the end of the ability's effect the remaining time on the stun takes effect. Then the armor identifies your character as stunned and brings you out of it in 1 turn, regardless of the remaining stun time.

Blood Loss can kill you when using suppressors, just not while they are in effect. When the suppressors wear off you have to take a blood loss test to see if you die, including any modifiers you've accrued for the time you've been under suppressors, but as long as the suppressors are in effect you ignore death by blood loss.

The 1 turn stun only counts if the space marine becomes stunned. If your character never actually becomes, or somehow avoids, stunned then the power armour can not revive you.

Ok, so you're saying that the pain suppressors would, um, suppress the stun, and then when the time runs out, you would be stunned for one round and then the armour would end it?

This doesn't sit well with me, because surely the armour is pumping the anti-stun stimulants or whatever does it into the body at the same time as the pain suppressors.

If these are literally "pain suppressors" -- drugs that block pain -- they should do nothing to blood loss.

Blood loss is a separate condition from Stunned. If a Stun lasts for 5 turns and the PC rolls and is unaffected by the stun (done every turn the condition is in effect), the PC continues on. If more stun effects are accumulated, they would just run concurrently and potentially extend the overall length of turns the effect may continue. If/when the pain suppressors are used up any remaining stun conditions take effect immediately.

Blood loss is handled by one of the surgically implanted organs that transform the mortal into a Space Marine. A special coagulant is released into the Marine by the Larraman's Organ to mitigate traumatic bleeding. I think some of the confusion is cross mixing the conditions in the questions posed. Be more clear and the answers will too.

Ok, so you're saying that the pain suppressors would, um, suppress the stun, and then when the time runs out, you would be stunned for one round and then the armour would end it?

This doesn't sit well with me, because surely the armour is pumping the anti-stun stimulants or whatever does it into the body at the same time as the pain suppressors.

Except you are not yet stunned, since you ignore the stun via the suppressors, and you must be stunned for the bio-monitor to take effect.

"If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it." [DW Core]

As long as the suppresors are working the marine cannot become stunned as a result of critical effects. Once they wear off any ongoing effects they previously ignored (such as stuns which have yet to be applied to the character) then take effect. Think of it as a last heroic effort to slay the enemy, and after it is dead the hero collapses due to his wounds and exhaustion (He was just recently critically wounded afterall).

If these are literally "pain suppressors" -- drugs that block pain -- they should do nothing to blood loss.

Except they do:

"The pain suppressor reservoir has a total of 6 doses, each of which can be used to ignore Critical Effects ..." [DW Core emphasis mine]. Blood loss is a Critical Effect, limb loss is critical damage. Logically your statement might have credence, according to the rules though, it is incorrect.

Blood loss is handled by one of the surgically implanted organs that transform the mortal into a Space Marine. A special coagulant is released into the Marine by the Larraman's Organ to mitigate traumatic bleeding. I think some of the confusion is cross mixing the conditions in the questions posed. Be more clear and the answers will too.

Except when injured by a warp weapon, as stated in post #2, or any other effect or device which specifically ignores that organ's effect.

Edited by herichimo