Grey Knights/Deathwatch

By Leo71, in Deathwatch Gamemasters

Grey Knights/Deathwatch

Hey guys, I was going to make a compain for my players and I found out that most of them like Grey Knights. Therefore I was thinking, that one of the missions I could do for them, would be about a crossover, between their forces and ours. Would that be possible and If yes, what would be the most likely foe they would be facing together? Thank you in advance. :D

Grey Knights are Ordo Malleus (Chaos). Perhaps if an Inquisitor had solicited some assistance and the Kill-Team was the closest asset, that may be the foundation of a storyline/mission. However, Deathwatch specialize in the Xenos threat to the Imperium of Mankind. All are Inquisitorial assets but them teaming up would be out of the ordinary.

Maybe some Chaos entity is utilizing subterfuge to guide/misguide some Xenos threat that they are as yet unaware of being manipulated. The Deathwatch see only the Xenos threat but the Grey Knights have been monitoring the corruption behind the advance and the two entities join forces to combat the combined threat.....just a WAG.

How About, the Grey Knight were Eliminating a Chaos threat on one of the planets of Jericho'd Reach, when all the sudden, a Tyranid fleet attacks the system. Deathwatch are called in to help the region and after a major battle with the Tyranids, The kill team has to help the Grey Knights with their mission as well :D Would that work?

Edited by Leo71

I imagine parallel engagements occur from time to time. Whichever completes its mission or disengages first could become an assisting force for the other, but Deathwatch are usually kitted out for a specific surgical mission and not head on engagements like the Grey Knights are. Resupply and not having adequate arms/munitions to jump into an encounter they were not prepared for would bode badly for the Kill-Team....it is just not their forte.

If you can create the mission, parameters and back story well enough you can do whatever you want. I just feel that it would be out of context based on 40K canon and fluff. The Motis Operendi of each Chamber Militant are clearly different and each are specialized for a specific threat and method of facing it. Grey Knights face off with Chaos head on while Deathwatch Kill-Teams operate stealthily as much as possible and keep the initiative as much as possible unless discovered. Blunt vs Covert....again, to me its just too out of context for a "planned mission". However, if you can write it up and justify it contextually, knock yourself out.

Thank you Korvis :D

For the record, the Dark Heresy supplement Daemonhunter features rules for Grey Knights, with some stuff about how to use them within Deathwatch rules. I haven't tried them out yet, so I can't speak to how well they cross over.

I've been meaning to run the final segment of the DW adventure The Emperor Protects as a one-shot, using Grey Knights instead of Deathwatch, but I haven't gotten around to it yet...

Could you send me their stats?

Could you send me their stats?

It's way too many pages- about a fourth of the sourcebook (multiple specialties, unique Psi powers, etc.). It might be worth trying to track down a used copy at a local bookstore, or on Amazon if you don't have any good ones in your town...

Adeptus-B, Thank you for the information, I'll track the book down

Edited by Leo71

Xenos using the powers of Chaos. I remember Eisenhorn fighting those spider aliens that were tainted by Chaos. Such a team-up would make sense in that context.

Adeptus-B, Thank you for the information, I'll track the book down

Don't forget you can pick it up cheap as a pdf.

Overall the greyknights are more powerful than DW as individuals given they get to add their psi-rating to all damage and pen, but they don't have the squad and solo mode abilities. They come with more fate points but no demenours. Two things can make them unbalanced really quickly. 1) being immune to corruption and resistant to insanity means there is little downside to constantly pushing if you take the DW librarian path. One of my players took the talent to make always give him the fear mask effect as long as he doesn't roll perils. 2) that personal teleporter can frustrate the heck out of you as gm.

I'd have thought that if one called for assistance and the other was nearby they would answer. They are all warriors of the emperor after all. It's not like a DW kill team would completely ignore demons (provided it didn't completely clash with their objectives) and the same for GKs and Xenos.

An actual planned joint mission would have to involve more careful background though I think.

Thank you guys for so many awesome, yet always different ideas. As soon as I get a mission background, I will put the skeleton here, so you can use it as well for your teams :D

Grey knights work very well as a kill-team game. Doing them as a standalone campaign is easy - doing them jointly with Deathwatch - it'd be more likely that the Watch would call in the knights rather than the other way around; the Watch are involved in ongoing conflicts against chaos forces, and may even fight daemons on a semi-regular basis depending on which salient they're deployed against. A good way to introduce them to an ongoing DW campaign would be a stigmartus/chaos sorceror mission which turns into a "no win" scenario due to a daemonic incursion.

The marine's next briefing:

"You're going back in."

"As a suicide mission?"

"As a defensive screen. The Chamber of the Vigil has called in some... specialists ..."

Grey knights work very well as a kill-team game. Doing them as a standalone campaign is easy - doing them jointly with Deathwatch - it'd be more likely that the Watch would call in the knights rather than the other way around; the Watch are involved in ongoing conflicts against chaos forces, and may even fight daemons on a semi-regular basis depending on which salient they're deployed against. A good way to introduce them to an ongoing DW campaign would be a stigmartus/chaos sorceror mission which turns into a "no win" scenario due to a daemonic incursion.

The marine's next briefing:

"You're going back in."

"As a suicide mission?"

"As a defensive screen. The Chamber of the Vigil has called in some... specialists ..."

The Deathwatch are NOT in "ongoing conflicts against Chaos forces", they are the Chamber Militant assisgned to the Ordo Xenos.....Grey Knights ARE in constant conflict with the forces of Chaos because they are the Chamber Militant of the Ordo Malleus.

The Deathwatch are NOT in "ongoing conflicts against Chaos forces", they are the Chamber Militant assisgned to the Ordo Xenos.....

I wholeheartedly agree that what you say should be the case, but the developers of the Jericho Reach setting decided that Chaos needs to be the cornerstone enemy in Deathwatch . Which is why I'm not a fan of the 'official' setting...

Nobody seems to have adressed the vaunted veil of secrecy surrounding the Grey Knights. They are the most secretive of chapters and their existance is unknown to all but the highest circles. Deamon Hunter makes this very clear and also touches upon the reasons why Imperial forces are purged or mind scrubbed if deemed too valuable after encountering Deamonic forces requiring GK intervention.

All this makes a mixed campaign somewhat problematic IMO.

If your players prefer to play Grey Knights you should really consider ditching Deathwatch (e.g. being members of the Deathwatch) and focus on playing Grey Knights. They undertake long-range patrols in fast ships all over the galaxy so they can respond quickly so the presence of a single GK void ship with just a squad in your sector would be quite reasonable. For the campaing, I would stress your players having to stay away from other Imperial forces and even eliminating them where necessary to retain the secret of their existence/presence. A different slant so to speak although Deathwatch is also pretty secretive. And GK are less likely to obey DW inquisitors as they belong to a different ordos and are only known to high ranking inquisitors.....

Having a newly minted inquisitor throw a hissy fit because some shiny SM's ignore him should provide an entertaining scene...

I hate having to keep seeing this stuff. The Grey Knights, Deathwatch and Sisters of Battle are NOT Chapters in ANY respect. They ARE each the Chamber Militant of their respective Inquisitional Ordos. They do NOT fall under the Codex Astartes nor follow their Organizational Tables nor Logistics chains. They are entities that perform the necessary physical tasks for their Ordos as directed by their assigned superior(s).

This is continually misunderstood in the TTG and also in the RPG by those that cannot read nor simply think outside of the tiny box that publishes the GW 40k TTG Player Manuals also referred to as Codices. FFG is sanctioned and licensed by GW to produce these RPG's for GW because GW realized that when they've tried to....they've failed miserably. FFG is far better at it than GW is, FACT. Keeping with canon is the responsibility of FFG and I would think that GW monitors what is put out before it gets published (their IP and all).

Once again....Chamber Militants of the Imperial Inquisition are NOT Chapters !!!!!!!

I hate having to keep seeing this stuff. The Grey Knights, Deathwatch and Sisters of Battle are NOT Chapters in ANY respect. They ARE each the Chamber Militant of their respective Inquisitional Ordos. They do NOT fall under the Codex Astartes nor follow their Organizational Tables nor Logistics chains. They are entities that perform the necessary physical tasks for their Ordos as directed by their assigned superior(s).

This is continually misunderstood in the TTG and also in the RPG by those that cannot read nor simply think outside of the tiny box that publishes the GW 40k TTG Player Manuals also referred to as Codices. FFG is sanctioned and licensed by GW to produce these RPG's for GW because GW realized that when they've tried to....they've failed miserably. FFG is far better at it than GW is, FACT. Keeping with canon is the responsibility of FFG and I would think that GW monitors what is put out before it gets published (their IP and all).

Once again....Chamber Militants of the Imperial Inquisition are NOT Chapters !!!!!!!

WOW.

Your misplaced anger seems to be only rivalled by your ignorance.

Have you actually read any FFG books? The Deamon Hunter book?

Because they continually refer to the Grey Knights CHAPTER .....

Or how about Forge World's own Imperial Armour books?

Siege of Vraks, Part III, page 8: - the secret Grey Knights, an entire CHAPTER of the Adeptus Astartes dedicated to the combating and banishment of Daemons.

That enough canon for ya'?

Guy Guys, you are forgetting what this is all about. Fun. Of course canon is very important in many regardes, but you don't need to fight over it. The books you have read give different opinions, having said that the consistoncy in GW work can be... Pretty bad. Some call it an organasation, while others a chapter of Space Marine and while they meet both of those critireas, don't forget that most people in 40k think of Space Marine as a myth, so whatever they say is not completly true. :D