3 cost legends? They have powerful benefits for only 3 cost and are supposed to be balanced out by needing to burn 3 zones once played but in Cataclysm this drawback is nullified. Currently my group is house-ruling them as illegal in Cataclysm because of that but I'm wondering if anybody knows if there will be an official resposnse soon regarding this situaion from FFG?
Also, Orcs have some units that get powerful bonuses for attacking the second time in a turn. Well in Cataclysm this is so easy to do (you attack a weakly defended fulcrum and then go after someone's zone) as to be nearly automatic - a far cry from having to play a 5 cost tactic to get this benefit. Is there any errata coming up that might delve into these kinds of situations?
It's good to know about things like this BEFORE my friends and I build our decks for Cataclysm nights. So far we're loving it!
Edited by Junglecat