Hello All!
So were discussing the Feral-worlder in the other topic, lets talk about his opposite. The Forge-worlder.
We've all got a pretty good idea of what a Forge-world is, so I won't dwell on those details. Though technical knock is a good fit for this origin, I have to admit that we face the same problem as the feral-worlder: this is something that everyone can buy later, so not a real advantage.
I propose the same system- two choices of "ability" and ability to reroll navigation or survival skill tests based on the different types of forge world you choose to originate from. [Greater Forge-World, Minor Forge-World, Orbital Station, Demesne [Domain World], research outpost or Explorator fleet.]
Two types of Tech-priest come up in mind [i know there are a lot more, but lets limit ourselves to two for now] - The Fabricator/Technomat/Drone (factory line worker) & The Secutor/Skitarii/Warrior
1- Born to Build: the gets +10 tests to modify weapons or repair items.
Or
2- Orthoproxy - +10 to resist mind control and Interrogation.
& Guidance of the Machine Spirit: Reroll navigation tests in one environment of your choice from the list above.
What do you guys think?