So, we all agree that weapons need to somewhat scale and the arbitrary damage on some of them would need some change.
We've had a pretty good propose of having different weapon-qualities allow for a different kind of bonus.
These are few suggestions from the forums so far:
Accurate- Add Observation Bonus to Damage instead of STR.
Flexible/ Fast- Add Agility Bonus to Damage STR.
Any others? If anyone if smart enough to think of something for toughness, that stat needs love
Also, it seems that the weapons being based on AP leads to breaking down the game at higher levels, and make Agility even more of a God-stat.
I've got a proposition. Instead of focusing on the "Attacking" faster part, we can go with the "attacking longer" feel, and give toughness another niche.
Its unusual- but hear me out. As the system is, and same as Dark Heresy, you could essentially swing a huge war-hammer all day and never get tired.
What if [melee] weapons generally had "actions points to attack" instead of RoA, with "Light/Fast/Small] weapons costing 1 point, medium/regular requiring 2 and heavy melee weapons requiring 3.
Now, the mechanic would be that "jamming" on a melee attack would instead inflict a level of fatigue. Maybe the heavier weapon have a stat akin to unreliable, where they would "jam" faster, and cause more fatigue when they are swung.
This would make things much more streamlined, and give toughness a lot more importance for long lasting combats against multiple foes.
What do you guys think?