I am really looking forward to see where this edition of DH goes. In my opinion it is a great initiative.
I have not had any chance to play test it, but by looking through the rules it appears to me that if you want your character to survive Agility and Evade is the way to go? You start with 35+ usually in agility and can get +5 agility each rank up to a max of +50. Most players will be around rank 5 or 6, so that is 60+ agility. With evade skill on rank 4 or 5 it is an additional +20/+30 to the dodge roll.
Combined with the poor scaling of armor, where a power armor hardly reaches armor factor of 5 (body 6), and then toughness bonus of say 6 (same arguments as agility) give you a 11 resistance, usually worse. But a primitive sword will easily have average damage of 12+, so on average you get a wound from a hit, which quickly accumulates up.
Btw. if you think that building up both toughness and agility is too expensive, just take Nimble.
But my point still stands, since armor is so weak and wounds always accumulate +5 for each wound, is there any point in trying to build a toughness brute? Dodge seems to be all important?
Someone who has played tested this might have a some insights that I have missed?