Hand Hate

By JuNiBaNtAiTaIcHo, in Gummi Garage

This is a strange kind of way to play, but its been working so far, and I want to know what can help improve it. It's size is 45 cards. Please let me know any constructive criticism!

Sora Lv.1 promo: first turn is imperative to kill opponent's hand

FRIENDS

Tidus Lv.0 x2: Owl, Alice, Duck brothers, Sebastian

Jiminy Cricket Lv.0 x1: fast caster, preemptive draw

Abu Lv.0 x2: for Pinocchio preemptive

Jasmine Lv.0 x1: fast Aladding fetch -->Destiny Islands -->Jasmine --> Aladdin

Geppetto Lv.0 x1: fast Pinocchio fetch -->Destiny Islands --> Gepetto --> Pinocchio

Aladdin Lv.1 x1

Pinocchio Lv.1 x3: Wizard, Invisible, Behemoth, Parasite Cage, Jafar, Owl, Phil, etc.

Moogle Lv.1 x1: fast Aladdin play -->Moogle +Destiny Islands--> Jasmine --> Aladdin Lv.4 --> Genie Lv.4 --> any magic

Fairy Godmother Lv.2 x1 -->auxilliary caster, magic/friend fetcher

Aladdin Lv.2 x2

Donald Duck Lv.3 (L&D) x2 -->draw, magic Lv. of 4 only needed

Aladdin Lv.3 x1

Aladdin Lv.4 x1: Genie fetch

Number: 19

MAGIC/FRIEND

Genie Lv.1 x1: draw

Genie Lv.2 x1

Genie Lv.4 x1: magic fetch (or magic/friend)

Dumbo Lv.2 x2: Gargoyle kill, Stealth Sneak kill

Bambi Lv.3 x2: draw

Simba Lv.3 x1: Phil hate

MAGIC

Aero Lv.2 x3: hand hate

Aerora Lv.4 x2: Disney Castle, Hundred Acre Wood, Olympus Coliseum or Destiny Islands put on top

Blizzaga Lv.4 x2: Invisible hate

EQUIPMENT

Magic Carpet x1: Aladdin boost, escape and still keep Aladdin

WORLD

Hundred Acre Wood Lv.0: hand hate, no darks allowed

Destiny Islands Lv.1 x2: fetch

Disney Castle Lv.1: draw, no darks allowed

Deep Jungle Lv.2 x2: blizzard boost

Agrabah Lv.1: Aladdin fetch

Agrabah Lv.3: magic boost

Atlantica Lv.3: friend fodder

Olympus Coliseum Lv.1: attack boost

Number: 10