This is a strange kind of way to play, but its been working so far, and I want to know what can help improve it. It's size is 45 cards. Please let me know any constructive criticism!
Sora Lv.1 promo: first turn is imperative to kill opponent's hand
FRIENDS
Tidus Lv.0 x2: Owl, Alice, Duck brothers, Sebastian
Jiminy Cricket Lv.0 x1: fast caster, preemptive draw
Abu Lv.0 x2: for Pinocchio preemptive
Jasmine Lv.0 x1: fast Aladding fetch -->Destiny Islands -->Jasmine --> Aladdin
Geppetto Lv.0 x1: fast Pinocchio fetch -->Destiny Islands --> Gepetto --> Pinocchio
Aladdin Lv.1 x1
Pinocchio Lv.1 x3: Wizard, Invisible, Behemoth, Parasite Cage, Jafar, Owl, Phil, etc.
Moogle Lv.1 x1: fast Aladdin play -->Moogle +Destiny Islands--> Jasmine --> Aladdin Lv.4 --> Genie Lv.4 --> any magic
Fairy Godmother Lv.2 x1 -->auxilliary caster, magic/friend fetcher
Aladdin Lv.2 x2
Donald Duck Lv.3 (L&D) x2 -->draw, magic Lv. of 4 only needed
Aladdin Lv.3 x1
Aladdin Lv.4 x1: Genie fetch
Number: 19
MAGIC/FRIEND
Genie Lv.1 x1: draw
Genie Lv.2 x1
Genie Lv.4 x1: magic fetch (or magic/friend)
Dumbo Lv.2 x2: Gargoyle kill, Stealth Sneak kill
Bambi Lv.3 x2: draw
Simba Lv.3 x1: Phil hate
MAGIC
Aero Lv.2 x3: hand hate
Aerora Lv.4 x2: Disney Castle, Hundred Acre Wood, Olympus Coliseum or Destiny Islands put on top
Blizzaga Lv.4 x2: Invisible hate
EQUIPMENT
Magic Carpet x1: Aladdin boost, escape and still keep Aladdin
WORLD
Hundred Acre Wood Lv.0: hand hate, no darks allowed
Destiny Islands Lv.1 x2: fetch
Disney Castle Lv.1: draw, no darks allowed
Deep Jungle Lv.2 x2: blizzard boost
Agrabah Lv.1: Aladdin fetch
Agrabah Lv.3: magic boost
Atlantica Lv.3: friend fodder
Olympus Coliseum Lv.1: attack boost
Number: 10