2 Weapon + Lightning Attack or Swift Attack

By qcipher, in Only War Rules Questions

Just re-reading that, and I always thought the 2nd weapon meant just one attack or shot while the 1st weapon you could use Lightning Attack, Swift Attack, or Semi-Auto or Full Auto. But now it looks like you can do those attack actions in both hands in the same round (Lightning attack or Full auto from both weapons). I didn't see anything in the errata, so I assume this is intended. So far the only limit of hits I saw on the Swift/lightning attack was the WS bonus.

So the question I have, is this an issue? Has it unbalanced anything that you've seen? I've seen plenty of elite enemies with this combo also, which IMO makes for a decent foil against the PCs that get this, plus a Reaction roll can potentially negate all of the hits anyway. But has this been a balance problem at all for anyone?

Forgot to add the penalties that go with 2 weapon fighting that can only be fully eliminated by at least 3 Talents (1 from each Tier) no matter which combo of weapons used (2 melee, 2 guns, or gun and melee), and that there is still a change in the difficulty which can't be avoieded when making multiple attacks. 1 attack +10, Swift attack/semi-auto +0, Lighting attack/full auto -10.

So there are additional balances.

I remember thinking "WOAH!" when I re-read that line in the source book.

So far I'm building an Sgt to be a dualwielding powerhouse, but so far he only has ~1800 xp spent so it's still a ways off.

It's always been way more dangerous to be in melee than at range, so I don't think it'll be an issue in the later stages of the game. In our group, the milestone stats bonus' counts as a given purchase in the characterstic, so +20 to a stat is max for us.

But even if you somehow managed to reach the cap, purchased hatred for the enemy you are fighting and got two best quality bladed weapons (Powerswords seems to be the go-to weapon) you'd still "only" be looking at between 75-80 as the cap, which mean's on average 5-6 hits from both weapons per round. Since each success of dodge/parry negates a hit I don't think it's that bad. Two handed weapons seems to sadly have the worse option, since they can only be used with swift attack, and are typically unwieldy rather than unbalanced meaning no parry.

It's a lot sure - especially if you look at the max hits, but the investment XP wise would have to be quite heavy as you note, plus being in melee in the first place is a surefire way to get yourself killed in the guard.

Edited by TormDK

It's looking like it is not as much of an issue, the PC that gets it (Weapon Specialist looks to be the quickest route), will still spend quite a bit, and open themselves to plenty of risk, and if you have a decent Reaction skill (Parry or Dodge) and Step Aside, you can potentially avoid all attacks anyway.

I saw the combo with the Dark Eldar Elites...and it really makes them elite, especially with Unnatural Agility and the other stuff they get.

Sure, with a decent skill anything is possible.

My Squad's Stormtrooper spent his first 1800 XP on upping agility, maxing out Dodge, and taking Step Aside. He is at 70ish Dodge currently, and we only just started our Only War characters....

Still, it does not make them immortal, but it will make them harder to take Down in a 1on1 scenario. It's just a matter of the enemy being a bit smarter, as you would need three enemies making focus firing to take such a character down. (The two first just to make him burn his reactions).

Don't forget to throw in Duelist and Double team.

I'm looking at something similar but built around Righteous Fury with a Ministorum priest, combined with curate to let the faith-points rain on the other team-members. dual Chain-swords and it should be lovely. Not that I expect to survive very long.