I wonder how you do this: When calculating hyperspace jumps, do you look up the hyperspace lanes? Either the big ones or the smaller ones, and use that as a way to calculate how many jumps are needed, and how long it will take?
I mean, do you have to stop at each planet along the lane? I'd think not, but do you do it that way?
For instance, going from Triton to Malastare, two jumps: first to Eriadu and then onwards to Malastare? Or one between each system on the way?
How about planets the lies off the major, and minor, lanes? A second jump to get there? Increased difficulty? Setback dice?
I mean, if you want to go to Cularin (P,14 on core book map), there is no line, which I gather means there is no major or minor hyperspace lane.
How about calculating time for travel, before applying the multiplier - table 7-14 on page 247 lists average durations, so within a sector its 10 to 24 hours, what guides your decision as a base time before hyperdrive multiplication?
I'm mainly wondering how you do this, not "what is the right way to do it" - because I've rarely given it much thought, but now I'm sort of thinking about focusing a bit more on it; since this book actually provides us with a proper map, that looks good and proper
Edited by Jegergryte