Throwing a player into a career

By Banemus, in WFRP Gamemasters

I just bought the game, so i don't have much experience with it yet. But when I was reading the tome of mystics, I thought of something that I would like some more experienced players opinions on.

As a character in the world you don't get to chose if you have an affinity to magic or not. For example the grey wizard lord had nightmares and suddenly became an apprentice of the grey order.

If I did this as a gm, how would that make you feel? If your character was suddenly thrown into a career? Because, this is valid within this world.

Cheers

normally, when you create a character, you draw 3 careers and keep one. making up that backstory is up to the player.

if you want the player to pursue a certain career your can do that within the first few advances of his drawn career anyways. you don't have to make it that obvious though. let them have dreams maybe, let them meet a very intimidating looking wizard they grow fond of and have him ask about the dreams. then let the NPC draw them into the career you want them to pursue. He may boldly ask to join him or he may get them into the matter of magic with some cantrips that look cool and the player want to be able to do on his own.

or let the player do a cantrip by accident. on the first sigmar's comet he rolls he suddenly becomes a cloud of smoke just to be back to normal within a second. he may want to investigate on that and while he does that he discovers his affinity to magic and the grey order...

cheers

neph

As said, the recommended approach is draw 3, pick 1. That reflects the randomness of birth etc.

I would not impose on Players unless that is really something your table is okay with - this sort of thing should be a "table decision".

For example, if someone wants to be a dwarf, make sure all 3 picked are viable for a dwarf etc. If they want to be a wizard, guarantee all 3 have at least one trait that matches that career to ease transition and let wizard be one so they have a shot out the starting gate.

At my table, it's the Player, working with GM, who then creates the backstory and if they are a grey wizard explains how their aptitude manifested etc.

Rob

Edited by valvorik