What to get next?

By Honken, in WFRP Gamemasters

Hello fellow roleplayers, old and new.

I as of yesterday played WHRPG 3rd ed for the first time, and me and my group liked it, so I am considering expanding my collection. So my question to you is what expansion would you consider give you most meat for the money?

I am aiming to GM enemy within, since I have good memories from playing it with first ed a loooong time ago.

/Honken

If your group likes their characters, I'd go right to The Enemy Within and get going on the campaign. You don't need all the other supplements until players start clamouring for more special actions or whatever.

What are the careers of your player characters?

Which products have you already bought?

Jay H

Actually, I recommend Gathering Storm as a good starter campaign with variety etc., less need for GM to fiddle etc, then some.

I recommend all four ruinous power/rule boxes, each has an adventure as well, short but good for some table time. The best are the wizard and priest boxes with corruption and disease rules, also good if you have players who want to follow either of those careers.

on a different note, find a hardback copy or buy the PDF of Sigmar's Heirs. It is earlier edition but it is a trove of background info on the Empire. It is set after events Enemy Within starts but well over 85% of it is useful regardless.

The Adventurer's Toolkit box with added careers is also good, you got to love Ratcatcher. Search the board though for threads on overpowered careers like Ironbreaker.

Emirikol said:

If your group likes their characters, I'd go right to The Enemy Within and get going on the campaign. You don't need all the other supplements until players start clamouring for more special actions or whatever.

What are the careers of your player characters?

Which products have you already bought?

I only have the base box.

/Honken

That's a great start. It might be all you'll need for a while.

Just some tips for your group:

  • Always have your players create a back-up character so when their current character dies, they're ready to go :)
  • The base box doesn't have mutations, disease, or really severe wounds. Don't feel left out about any of these.
  • The Players Guide has all of the spells, careers and abilities (listed, not cards) not including Lure of Power, Omens of War, Hero's call, or Blackfire (extra dwarf careers).
  • Valvorik is right about getting The Gathering Storm. It's probably about right for getting an all-around feel for the game. The new Enemy Within requires more GM experience, so best to get the Gathering Storm under your belt first.
  • There are a lot of resources out there for this game, so a simple Google search will help you out a lot.

Best,

jh

Well, the two boxes I'd choose if I could get no others would be Winds of Magic and Signs of Faith. Mainly due to the corruption/mutation rules in WoM and the disease rules in SoF. Overall the content of these two boxes see most use out of all the stuff I have, mainly due to the extra rules (corruption, disease), but it also gives the players an oppurtunity to play other wizard orders and priestly faiths.

We're playing the Enemy Within (the classic campaign, not the new one from FFG) at the moment, and there's lots of oppurtunity to use the corruption rules (but also the disease rules when stomping around in sewers and such).

Good gaming to you!

k7e9 said:

Well, the two boxes I'd choose if I could get no others would be Winds of Magic and Signs of Faith. Mainly due to the corruption/mutation rules in WoM and the disease rules in SoF. Overall the content of these two boxes see most use out of all the stuff I have, mainly due to the extra rules (corruption, disease), but it also gives the players an oppurtunity to play other wizard orders and priestly faiths.

We're playing the Enemy Within (the classic campaign, not the new one from FFG) at the moment, and there's lots of oppurtunity to use the corruption rules (but also the disease rules when stomping around in sewers and such).

Good gaming to you!

Erm, so the FFG version isn't a updated version of the old one?

/H

No. We call it the new Enemy Within, because it is a completely new scenario . The only similarities are that the same author participated and the naming.

The good news about that is a group can still play the original enemy within and not have anything the same.

//also, it's a good chance to use the Secret Societies rules from Lure of Power. I've already got 2 of my players traveling down a dark…dark….dark path ;)

jh

Honken said:

Erm, so the FFG version isn't a updated version of the old one?

/H

As Emirikol said they are not the same at all.

But that's really a benifit since as soon as my group are done with the original/old/classic version of The Enemy Within we'll start on the new/reimagined/FFG-version of The Enemy Within. The old Enemy Within Campaign is quite easy to convert to WFRP 3ed on the fly and it works great with the new rule system.

The stories are completly different, so you can play both with the same group.