The End of an Era (Epic Campaign) - Follow Up

By Nephtys2, in WFRP Gamemasters

Well, i finally have a name and almost complete story line for my epic campaign. it it now called the end of an era and is for PCs at least above level 2 in my consideration

Plot outline:

The Heroes recently traveled through a portal located in a dark elf hold. They were being forced to flee through the portal as they encountered a foe of which they knew they would never be able to beat it. in my case, it was a beholder.

the realm my players traveled through was the land of aventuria, out of a game called the dark eye (*tde) (in german "das schwarze auge"). we did that as we had a GM change and the other GM was more comfortable with the world of tde than with WFRP. we still continued with the warhammer rules, so it was fun to play.
you can supplement any world or realm with this, the only major thing is that there must be one great evil in that world. in our case this evil was "the nameless" the only evil "god" in that world.

the campaign strarts when the heroes return from the foreign world back to their homeworld

NOTE: THIS IS A GAME CHANGER. THE OLD WORLD MIGHT NOT BE THE SAME AFTER THIS CAMPAIGN

SPOILER: whatever the evil was that the PCs ecountered in the other world is a lost part of tzeentch, who had been thrown off a mountain long ago and splattered into a million sharps. it is basically the second half of the most poweful chaos god

if interested in my plot outline, read the following posts, they also include how my players played it!

OVERALL PLOT:

The players return to their homeworld through a portal similar to the one they came through. the passage of time between entering the first and going back through the second portal is irrelevant, even opening them has already caused chaos and destruction immediately.

As they step through the portal, if they have a wizard with them, he must make an appropriate for his skill level magical sight check (if level 3 no check is necessary).

he notices a severe change in the winds of magic, as the colors seem to fade, making it hard to identify and use their own wind of magic.
this goes through the entire campaign. any wizard always has to add 1 challende die to any of their spellcraft checks.

sorry for the short post, i must have reached the wrong button.

howerer,lets get ont with the quest, shall we?

oh, and if you want a more detailed outline on any part, just tell me, i'm gonna provide it if necessary

PLOT OULINE CONINUATION:

most important is that the presence and influence of chaos, may it be any cult, morrslieb or any source of chaos you migh have, gradually increases to put pressure and urgency to the campaign

as the wizard recognized the change in the winds and tells the other about it, they might also want to check on their feel of the world they used to know,
priests will make FEL checks and will sense a minor reaction to their check. i prepared these outcomes:

1 success: there might be something off with your gods presence and helpfulness in the world, but it may also just be influenced by the mages feeling as he has told you.

3 successes: there is definitely less presence of your god to feel than there was before you left, but it may just be because you have been ways for too long and haven't prayed that much (even if they did, in the other world none of the WFRP gods might have heard their prayer, so you can always use that)

in our case, this is the story that came out with this plot outline:

player characters: ramus (bright wizard), bryngi umseck (dwarf slayer), fernando (ranald priest) and raiana, a female priest brought from aventuria, her faith was in a godess of love, sexuality and passion. raiana chose to go down a certain career path not planned in WFRP, she bacame a sabre dancer of raia, which is a character trait in TDE. the obvious choice was to bring her into the wardancer career, applied to human. she was able to access blessings of rhya and ritual dances within this career path.

as the heroes reach civilazition again fater returning from their journey, they are almost immediatley sent to the empereror, karl franz, who wants to have a talk with them. (at that point in time, the PCs are most likely to be well known in the empire, so he has also heard of them)

he explains that he has finally found them and has a quest for them, as something seems to be off with the empire of kislev and the lack of knews the empire has gotten from them lately.
the PCs will encunter a messenger of kislev soon after they leave the city of altdorf. the messenger has bad news!

the marauder attacks that have always bothered norsca and to some point kislev as well, have taken over hand. way too many attacks have taken place and norsca has, as far as it is reported, fallen to the marauder tribes of the chaos gods.
kislev is in real danger now, as the cursed city of praag is starting to get a dark feeling to it again and marauder tribes of all chaos gods are falling in to the land.
but something about the is off…they seem to be weiling strange banners which had never been seen before. those who know the signs of the chaos gods know, that these have now joined into one. they have finally, to the fear of all humans, allied (due to that one part of tzeentch which was missing all these thousands of years he has finally managed to get it back and take over control of his brothers)

so karl franz, the PCs and any others you deem necessary have a meeting. with me it was the wizards, the priests, karl franz, the whichhunters and the hight elves, who had been encountered when reurting from aventuria. of course, the hight elves are a good source for an overall outline of what may have happened so many thousand years ago when chaos was driven back into the rift it came from. you may even reveal the whole truth about what happened to tzeentch at that point, as all the other NPCs will just laugh at that and say its just myths and storys.
but it may come in handy at some point for the PCs if they remember it (and i like to test my players a little at some points so i know they pay attention ;P)

the banner is interpreted in the way that something might have changed in the forces of chaos and there must be something going on in the north, as there no news what so ever from norsca in the recent time.
so karl franz decides that it is time to set up and army for the defence of the empire itself, if there was war to come.
he sends the PCs to gather allies which he can not gain.

whatever party you may deem necessary for a giant battle, it is now the PCs quest to inform and recrute them.

(in our case, as we had a dwarf, he sent for the dwarfs, the elves were already on our side and promised help, while they were at the dwarfs they managed to get a greenskin tribe in their side (a huge one, indeed), and a female warrior they also brought back with them from aventuria, who had gathered a small number of other women around her, eventually forming the first amazon tribe in the reikland)

when the PCs have gathered the allies they want (or need, or think they need) , a messenger will arrive at their current location. covered in blood, barerly living, handing over the notice he was meant to deliver to them from the empereror. he was attacked by any chaos creature there is, he just has to die after delivering it to not be able to answer any questions.

the notice will tell the players that kislev has been invaded and that the cursed city of praag is being seiged. so they will want to head there.

as they arrive near praag they will come across the camp of the "good guys". not counting any uncommon allies, as in our case greenskins, who have to be introduced by the PCs.
the war council consisting of any source of power withing the empire (whichhunters, priests, wizards, the empereor etc) and of course the emperor of kislev) will be making a plan for the great battle for praag, in which the PCs must help.

thats how far we got, but there a lot more to go, it will inculde going to the chaos realm!!

as soon as we have played the rest of the campaign (battle and (if the PCs survive it) chaos realms) ill inform you further, as i know know some of my players are reading it and i dont want em to know everything just now ;)

greetings

neph

so, we finally got to play a little further on!

we started off with the PCs being on the way fomr karaz-a-karak back to the amazon tribe which is located near nuln.

it played out a little differently since its been a long time we last played so i felt like introducing a high elf to help them out with the overall storyline.

near the pass the heros decide to rest at an inn on the road. as they enter the tavern the owner approaches them. he wants to know if they are the group of adventurers who where sent out to recruit the dwarfs of karaz-a-karak. as the players tell him they are indeed who he is looking for he leads them to a table in the corner of the restaurant where they find a finely dressed high elf warrior in a shiny ulthuan scale. he introduces himself to them as caledor dragonbane, a 2500 year old swordmaster of hoeth who is now travelling the reikland in desperate search for them.

he tells them the tale of the great battle against chaos at the doors of praag and has devastating news. praag is beseiged again by the forces of chaos and might be, at that point, already been taken over. he urges them to come with him immediatley and help wherever they can.

the next day the group starts heading to praag.

at first the journey seems to be going well and they make a steady pace. As they pass near the border of sylvania though the bright wizard sees a strange cloud approaching fast. it is not moving like a normal cloud, very dark and swirling of some kind.

with no cover to take, they ride as fast as they can, hoping they might reach the cover of a nearby forest in time. as not all of them are as skilled at riding as caledor is, they are forced to fight whatever is coming to them. turns out it is a giant swarm of bats coming their way and attacking fast. are they sent especially to haunt them? raiana, the wardancer, carrying the slayer on the horse with her, tries to speed her horse up, failing miserably. the horse stumbles, falls and breaks his front legs.

bats are not as easy to fight as the heros first thought, always just coming down to attack only to be high up in the air again to regroup the bryngdi, the dragon slayer, feels pretty useless in the fight and starts throwing rocks at them and finally shouts "gah, we better burn em all!!". ramus, the bight order wizard takes that as an order and unleashes a gruesome blast of fire to the cloud of bats, igniting so many the others attempt to flee at first.

bryngdi decides to put the poor injured horse out of its misery. now, with not enough horses to carry them, the group has to carry on on foot. they decide to light the dead horses body on fire, maybe to make for a destraction should the bats reutrn.

and, as it always is, they are coming back! luckily they are really drawn to the fireplace and try to find the PCs while they can finally take cover in the woods.

a short night's rest should be made. a well thought out plan for look-outs is made and in the middle of the night, when bryngdi and raiana are on watch, something seems to rustle in the woods. the dwarf thinks he saw something humanlike rushing by them, just a few feet away.

before they can get ready they are ambushed by dark elfs, who still have a bill open with the group for killing their pet, the beast of fauligmere a while ago.

they try to capture rainana and bring her back to middenheim for some "questioning" on the recent events concerning chaos. in a hard battle in absolute dark the party manages to free raiana and try to interrogate one of the surviving attackers on what they may want of her. as there is no response but "you are gonna die, no matter if we help them or not" they also assasinate the predator.

the next day the party encounters alot of travellers going down south, fleeing from praag, taking with them all of their posessions they can carry. none of them are eager to talk, as the only thing they want is to be OUT of kislev asap.

upon arriving at the war camp at praag, they are greeted with respect and immediately taken to the leader's tent, after all tehy had been waiting for them for some time now!

seeing all the old world's leaders in one tent does not wow ramus, fernando, raiana and bryngdi as much as you would expect. fernando even asks the emperor why in the hell he would invite the amazons to a war council. after all, they are a very young group of women who have not been trained as well as soldiers of the empire.
extremely offended, dimiona, the amazon leader rushes out of the tent, not willing to return if even her former friends would not appreciate her presence.

unbeknownst to fernando, dimiona had saved the emperor's live as his travelling party was attacked by marauders of khorne, earning herself and her order the standing of knights of the empire, founding a new order, the knights of the lion.

after the incident with the amazons, the heros are asked for their opinion on the battle planning as they have as much experience as you can have with chaos. they refuse to participate in the planning, as they think it is up to the military leaders to plan a battle the way it has always been done.

praag had already been taken by the forces of chaos at that point and the big shodown is just days away, if even that.

the leaders have planned how to position their troops to maybe stand a chance against the big evil.

at that point i gave out the last advances of the campaign. i took 2 advances off of what i wanted to give them since they refused to even give a little insight on their experience with chaos and, of course, offending a member of the war council with no reason.

after the warcouncil, tumroil starts within the camp. a young solders rushes through the camp and approaches the leader's tent.

"goblin horns, my lord! the goblins are attacking!"

as karl franz wants to give the order to gather the troops, bryngdi remembers who they recruited for the battle. he explains to the leaders that the goblins come to help and they ride out to greet their leader, zurgash. after a funny conversation and some problems with understanding on both sides, they agree to fight side by side in a battle that concerns them all.

that moment horns sound in the city of praag and the city gates open. out rides a dark warrior on a fearsome horse, accompanied by 4 humans. the heroes, the emperor, the leader of the whitchunter guild, the emperor to kislev and the highest sigmar priest ride out to confront them. the black knight, carrying a dark banner which looks like the smybols of the chaos gods combined turns and the 4 humans stop. the whitchhunter leader explains that these 4 are the empire's most wanted cult leaders.

they have themselves a little talk, which only leads to fury and hatred, the battle is about to begin.