Suggestions with a challenging situation…

By TeodorK, in WFRP Gamemasters

Last month I continued The Thousand Thrones campaign I've been running. Now, without saying much, the players are in Altdorf, and one of them *flex* Stein *flex*, a tough bone picker, has mutated into a beastman (Gor, to be exact). Well, since that seals a death penalty on him, he decided to walk on four legs and act as if he was a pet bull of the players. So far, so good (the armour he is wearing is for security, mind you!). But, at the end of the adventure, the PCs were talking with their helper, Lord Frederick, in the centre of Altdorf, about the Chaos cult and what to do next. Lord Frederick suggests going one way, but *flex* Stein *flex* does something usually not seen by PCs. At all. He stood up on his back hooves and asked (yelling): "Why shouldn't we go another way?!". That shocked the ENTIRE group, me the most, because I wouldn't expect such a thing to happen. Ever.
So my question to you, fellow GMs, how would you set up your next play session with this difficulty at hand? I already have a raw idea, but I wan't to read you out first. I guess it will be a lot of fun, I even had a merchant give *flex* Stein *flex* a runic stone that would help him regain his old form if he finds a Chaos monolith (don't think it will be a happy end, hehe), but what use is of such a rock since there are 6 witch hunters around them and an entire plethora of people?
I love this game, and I love my role - because of the players! It's the freedom I give them that makes the sessions so enjoyable… But that doesn't mean that they are making it easier for me, especially with such a case. But that's the charm of the GM role. I'm quite enthusiastic, so I'd love to read your suggestions!
Cheers!

That's a "show stopper" indeed.

If there are really witch hunters around, it seems they would attack immediately.

The wild card is the patron and if he has a pragmatic reason to not see that outcome, he's painted as a hard spymaster type - perhaps he needs a Red Crown (mutant loving cultist) cult infiltrated?

Much depends on how the other players react in character as the "more up for grabs" issue is their fate. " What, we're schocked, shocked to find there is a mutant here! " (Captain Renaud in Casablanca) - Guile/Blather etc. check of quite some difficulty.

I would make it the players' responsiblity to "play their way out of it" and not sweat too much. As GM, if someone announces they are pulling the pin on a hand grenade here in the locked room, I don't see it as my role to suddently create an escape hatch.

Rob

Much appreciated for the answer, valvorik!
While I am uncompromising (mostly) as a GM, I would feel bad, because it's just his 3rd session (well, true, he already has 2 mutations, the second of which is not cosmetic and usually cannot be removed), but he is wildly entertaining in this role and I am sure that the other players will act like if they never knew that their bull is actually a mutant, nevermind that its front hooves are actually clenched fists (happily, the Altdorfers don't look there, but they have no choice when a bull rises on its back hooves).
Lord Frederick, the patron, was unaware of the mutant, but earlier he fell down sleeping thanks to the party's wizard's Sleep spell and his mansion was set ablaze thanks to a miscasted fireball in the next minute. He thought it was an accident. Hey, it isn't a crime if they don't see you! He is quite trustworthy of the PCs, and wondered quite a bit where *flex* Stein *flex* went, but understanding the situation would help… There IS going to be a battle w/ the witch hunters, I concur, but there are Lahmian vampires nearby who made a friendly agreement with the PCs earlier. Bailing out. Sudden inspiration, huzzah!
But, for the other viewers, the next session is after a week or so, so feel free to drop in suggestions, I love to read and hear other people's opinions!

I don't know what is the tone of your campaign but I suspect dark humour is part of it…

In your place, I would try to make the scene devolve into a slapstick humour pursuit scene with the Witch Hunters pursuing the Mutant, and the other PCs pursuing the WHs pursuing the Mutant, and Lord Frederick's hounds pursuing for the sake of pursuing, and Lord Frederick trying to pursue as well, but being quite out of shape about it.

In the end, I would use this comic relief scene to give some action to my players and also to point out that mutants in a city will cause instant ruckus if revealed. If the mutant player gets it right, he'll know that the next time around, it might be a tragic scene and not a comic one…

Glad to read your stance on it, Jericho! The tone of my campaign is just the tone a WFRP campaign should be, in my opinion - dark and gritty, but humorous and without grief, because - let's face it, RPGs are meant to be fun for all of us involved and such absurd situations are a testament to that! I really like your suggestion and I'll think about it!
Thanks in advance to all who contribute to the discussion!

I just remembered that the character has 2 Fate Points. And still, the situation isn't pretty at all. The FPs don't automatically handle me escape options, per se…