This is something I'm throwing together today and going to play though until Thursday or so with my play group.
1x Shadows on the Ice
1x Looking for Droids
2x Lord Vader's Command
2x The Killing Cold
2x Imperial Command
2x Counsel of the Sith
The idea of the deck is to ramp up with resources while building up defense with units like "Heavy Stormtrooper Squad" and "Wampa" (which can cost 1 or less if they you or the oppoent have a Hoth objective out), pinging some damage here and there with "Viper Probe Droids" and "Kuati Security Team", and then control the board with cards like "Icetromper", "Imperial Suppression", and "It's Worse". Then to finish the game, you drop Vader or "Orbital Bombardment", or worse case scenario you turtle to the win.
I was running 1x "Death and Despayre" over the "Looking for Droids" objective a few days ago, and this deck was tearing through my opponents. I did want to try "It's Worse" in here, and I feel like "Viper Probe Droids" might be needed to ensure I destroy enough objectives for tournament tie breaker points over the solo copy of Devestator. The resources are also wanky so "Dark Alliance" might be used here or there outside an edge battle for once. It's easy to just sit back and defend with 4 copies of "Twist of Fate" in the deck and even better if you have a Counsel of the Sith out, and while controlling the force could be a problem as most units in the deck have one icon, if you have "Adviser to the Emperor", Vader, or Motti out with the new card "Fear", it helps. You also get some cool tricks in the deck like "Succomb to the Cold!" which could lock out a unit for a turn, or the much less likely to be used "The Desolation of Hoth", which could kill off crucial units or even a light side player's Hoth objective.
I can see the lack of direct damage being a problem with this deck, especially against Ewoks, but the ability to shut down or even stop events could be crucial in Jedi matchups. I am looking for feedback so feel free to try it out.