Chaos-God specific corruption rules

By stanmons, in WFRP House Rules

I've added to my house rules Chaos-God specific corruption rules. The idea is to use those nice tokens to track each gods corruption separately. Also, I wanted to distribute more corruption in general and have corruption be less permanent to have more epic moments involving game play and player choices. Insanities and mutations can also be treated temporary making them in volume less ruining for a well developed character. Instead, they act as an incentive to get cleansed.

See page 6.

https://dl.dropbox.com/u/12641813/WHFRP%20House%20Rules.pdf

Page 7 in latest version actually.

Good design. How are your players liking the changes?

jh

Emirikol said:

Good design. How are your players liking the changes?

jh


Don't know yet - we'll soon to find out. Maybe they are scared/eager to see what that unopened mutation deck has in store ;-)

For tracking god-specific corruption the amount of tokens that come with expansions is not enough so I implemented a handy tracker for each player.