My group finally got into the meat of the module. I started them off in two sessions of "Pit Fighter prison" partly to relearn the combat system (fighting each other, then fighting ogres as a team) and partly to make sure they were broke and *had* to go to the docks when they got out!
Group dynamic: There are 4 of us who played the original TEW and all speak to each other about how great it was but none of us actually remember any details (except it was awesome…and before we had kids). There is one person who played through the Stormdorf module and two others who are completely new to Warhammer (both are 3rd edition D&D lubbers).
CAST OF CHARACTERS
DAY 1 I gave my players a list of people they could "get intel from" or a disappearance they could "ask a lot of people about. Note that I did not give them the option to talk to characters "B & C" as these two seem way to close to solving the mystery on Day 1 (I'll probably let players notice them on Day 3). Also, I started off by having them talk with Frederick Grosz (get all his rumors) to get the ball rolling from a "friendly" face.