Okay, so here's how this set of questions arises. A cylon drew two crisis cards on Caprica and chose an Attack card. She set it up, but forgot one of the Heavy raider pieces. No one noticed except one player, who kept it to himself. Later he said he had seen this and chosen to keep quiet. He was of the opinion that it was the Cylon's job to be sure it was set up correctly. Everyone else in the room was of the opposite opinion that this is not a matter of it merely being "that Cylon's card" and thus "that single person's responsibility" but a matter of it being "everyone's responsibility" to play the game mechanics out right, as best as we can. This doesn't mean pointing out options or tactical choices to people (they have to see those themselves), but just those things which are rules and should be followed, regardless of advantage. Thus, if the fleet was supposed to move on the jump track, and it gets missed, you don't lose that jump just because people only notice it a turn later. It gets moved late - and hopefully it hasn't severaly screwed up the game (sometimes this happens, and we do our best to fix the game).
Now, other people may have more rigorous rules about this sort of thing, and others may have "hard ass" rules that say one side or the other is resposible for making sure things go right - and thus your jump is lost - but I feel like that's open to various abuses and unnecessary hard feelings.
So, the guy argued that if we always try to play out a game mechanic, then we should always have to make sure everyone takes their skill cards, even if they forget, and if they forget, the should get them whenever it is realized. This runs contrary to our house rule, which is that if someone forgets to take their skill cards - which does occur not infrequently as players get overeager or tired - then they don't get to take them if (as a human) they have proceeded already to drawing the crisis card or, if a cylon, to their Action. Moreover, we have an understanding that if you see that someone didn't take their cards, you are not obligated to tell them about it - you may feel you should, but that's up to you. We have this as our house rule because, in contrast to other game mechanics, we look at drawing skill cards as an individual's responsibility and not the whole group's responsibility to insure. His argument was that it's a game mechanic like any other - the rules say you draw skills, so you draw skills (not that it stops us from house ruling whatever we like). And furthermore, one might even argue that for at least one character, Lee (and particuarly, Lee in the brig) refusing to draw skills might be advantageous if it kept you from going over 10 cards and having to discard randomly.
So, this boils down to: Are these various mechanics (draw skill cards / move on jump track / putting all cylon ships on game board / etc) all equal in the players demanding they occur correctly, even after the fact when it's realized there was an oversight?
My own argument is pretty clear: I think drawing cards is different and the player's responsibility *and* it expires at some reasonable point, namely when it would matter what cards they had chosen to take (the crisis card). But other game mechanics impact all players and should be followed as best as can be, even after the fact, and it's everyone's responsibility to speak up when they see the other player's fail to follow a card set-up or whatnot. The "expiration" on these thiings is a lot later - but not infinite; at some point you have to shrug and let it go - than drawing skill cards. But others can have fair opinions.
And that being said, if it's okay that a player "forgot" their skill cards and didn't get to draw them… could a player just outright refuse to draw their skill cards? r would they have to skirt the ethical line of feigning "oh, I forgot".