I've tried searching for a similar topic about this and failed to find anything related, so if I've somehow missed it pls forgive me
So a question came up on our last session in our newbie Deathwatch group (note the GM and another player is quite experienced in the game and we have some house rules too… we use the core book as well as parts of FF and RoB)
Our Tactical Marine requisited an astartes assault shotgun which has the scatter, reliable quality as well as 2d10+4 dmg with 0 pen with a RoF of s/3/5 and a range of 30 meters (standard ammo)
Lets assume that the said Marine is firing it in full auto burst in a 45 degree spread at 6 targets at approx 20 meters far away. He rolls nicely and acquires 4 degrees of successes. Since the targets are Not close ranged how does the damage roll goes? The player argued he would hit all of them (they didnt have dodge) and claimed to have made a 4*(2d10+4) damage. Well as expected this caused a general uproar from the GM and ofcpurse the other players too since the rules here are not specific. And according to the core book AP counts double only at long and up ranges so at this range this does not apply…
I would be curios to know how this damage is applied, because a SM can wield 2 of these weapons and fire both of them with minimal penalties and scoring so many hits (even though low damage each) that RF would be most certain…
Oh and what about special ammunition like the one with the flame quality. ? Would he knock out an enemy (or ALL?) with the fatigue effect?
What about point blank range against a single target? In the core book it says (for scatter) every 2 dos makes another hit, while full auto makes another hit every 1 dos so if he makes 4 dos on the attack roll how many dices he rolls? 2*4*(2d10+4)? Or (2+4)*(2d10+4) is the damage?
I would also ask about how would this work against hordes since they can't dodge and scoring so many successes (even with one weapon _not_ 2!) would have quite a terminal effect on the said horde….
We find it would not be an issue with Master level enemies since they have high armor and TB values making the AA shotgun inefficient but with exotic ammo it is still a problem (flaming, toxic etc?)
Thanks in advance !