Hello,
I have been toying with the idea of replacing the dmage inflicted by actions by the number 4 + damage of the weapon/spell instead of the usual Ability score + damage of the weapon/spell.
So for example, a sword would do 9 straight damage, only modified by the action used to wield it.
Alternatively, I have toyed with the idea of only keeping the base damage, and removing toughness from soak. So a sword would do 5 straight damage, but only non-toughness based soak would affect the damage dealt.
These modifications would give abilities less impact on the game, which could be an overall benefit.
What do you think? Do you think this could cause some serious imbalance?. Perhaps for high toughness low armor dudes this could be a problem?