I thought it might be useful, if we found little synergies that might not be so obvious (across multiple pods, or affiliations perhaps) that can be useful as part of a deck.
(I'll get the ball rolling)
Emergency Repair (Jedi Event) or Fleeing the Empire (Rebel objective) And Questionable Contacts (Smuggler Objective)
Questionable contacts moves damage from friendly units to enemy units, by damaging itself after refresh - Fleeing the empire shields an objective after refresh - allowing you to add and remove a shield to activate questionable contacts… (or emergency repair repairs questionable fully)