First, I gotta say that I'm really impressed with how much fun this game is. I don't think it's quite balanced yet as, from what I've seen, Rebels and Imperials struggle in the edge battles against Sith and Jedi respectively.
Because edge battles are so important, I wanted to make decks that would excel at them, while still having lots of combat tricks to help get out of sticky situations.
My DS deck (Sith);
2 The Heart of the Empire
2 Fall of the Jedi
2 Black Squadron Assault
2 Counsel of the Sith
2 The Emperor's Web
I tried to sprinkle in Scum and Villainy, but after playing Boba Fett, I find he's not all that great on the offensive. No Blast icon sucks. And even though he's probably the most fearsome defender in the game, IMO, he's overpriced for his stats. I also don't really care for Heart of the Empire. I'm not a fan of objectives that stay exhausted for multipul turns. I prefer to always be able to start fresh each turn. So when looking at my first 4 objectives at the start of the game, it always gets put back in the objective pile. I'm looking forward to being able to swap that out at some point after the new chapter packs are released. Black Squadron Assault is next on the chopping block as well. I've tried mixing in Imperials, and running straight Imperials, but I just prefer the higher force icon cards a straight Sith deck provides.
My LS deck (Jedi);
2 The Secret of Yavin 4
2 A Hero's Journey
2 Forgotten Heroes
2 In You Must Go
2 Last Minute Rescue
When I first made this deck, I had Smugglers and Spies so I could run Han and I had left out my 2 The Secret of Yavin 4. But Han is so fragile and at the end of the day, having 4 Guardians of Peace and 2 Lightsaber Deflections were > 2 Han and 2 Swindled. Having 4 counterspells (2 C3PO and 2 Counter-Stroke) means that Imperial decks will have to think twice before spending 4 resources for a Superlaser Blast and Sith decks won't be able to use ALL of their events with impunity. The deck runs well if I can get decent board presence, or am able to get a good chunk of my combat tricks running.
I like both of these decks because they run well against one another (Sith is probably a bit better) and they roll over weenie decks because they can both win edge battles easily. I've playtested the hell out of these 2 decks, and for better or for worse, they fit my personal play style.
Thoughts?