I started running a game of Warhammer with a 6 player group, expecting a bit of attrition with players being unable to make it out every session, etc. So far this has not been true, and after playing through Eye for an Eye with a 6 player group, they easily defeated the cultists without much trouble.
I'm still trying to get a good handle on the monster difficulties. For GMs who have run large groups through published adventures, do you have any tips on scaling up difficulty appropriately to keep it challenging for players?
Thanks!