So, the Deathwatch Rulebook has basic rules for swimming- the most important part is that there is a -30 penalty to swim in armour- and the middle adventure in The Emperor Protects had some exta rules for aquatic combat (all attack rolls have a -20 penalty, reduced to -10 if the attacker passes the Swim test).
That's all well and good for normal water, but my players are going to encounter a big, undulating ball of water (the size of a good-sized lake) held togeather only by surface tension, while hunting xenos inside a (mostly zero-gravity) space hulk. My question is: do you think the Swimming/ Aquatic Combat rules should apply here, or should I just stick with the normal Zero Gravity rules (maybe combined with a range penalty to missle weapons to represent the resistance caused by water)? I mean, it's not like they are going to be 'dragged down into the depths' by the weight of their armour…
I dunno, what do you think?