I love GoT LCG, so naturally my friends and I think about what cards we could improve upon, or create outright. Being a storyline bent player, I like to think op cards that would lend themself easily to G.R.R.M's world. Here are just a few ideas my friends and I have started. Let us know what you think about their concepts, & how balanced/unbalanced you feel they are.
Card 1 - " Change Your Ways"
- Type - Plot
- House - Any
- Gold - 4
- Initiative - 3
- Claim - 1
- Text - Choose one duplicated unique character in play. You may trade out duplicates from under that character. That character gains, "Immune to events this round, but must be chosen to satisfy claim of a lost military chllenge."
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Idea -
I am a player who carries different type of cards of the same character (i.e. King & Lord Robbert, Army drop Robb & +1 Str Robb, etc…) so I can use the one who fits best at the time. This plot card allows for a GREAT change of events. It can be used as a "King/Queen only" block too. If there is already an, "If Robb Stark is the only king in play then _____." You can cancel that out with "Change Your Ways" by making double renown Lord Robbert a King Robbert. I just see this plot doing MANY different & exciting things. We balanced it out with the claim satisfaction adendum.
Card 2 - " An Agent In Place"
- Type - Condition
- House - Baratheon (Possibly neutral)
- Cost - 2
- Text - Any Phase: Attache to an opponant's character. Once per round, you may look at a card at random from attached character's owner's hand. Then place it back into it's owner's hand.
- Idea - Like as the small counsel, under King Robert's reign, had spies in Danenerys' camp, so does this card allow a Baratheon player to know a little about their opponant. I feel that this card could use some work.
Card 3 - " The Viper's Venom"
- Type - Attachment
- House - Martell
- Cost - 2
- Text - Attached character gains joust. Response: After you lose a challenge in which attached character participated in, kneel The Viper's Venom to give the winning character -1 Strength untill end of round. The next round give that same character - 3 strength, and is killed if strength is 0. An opponant may kneel a maester character to cancel.
- Idea - Poisoned Spear & Venomous Blade are good, but neither of them do what The Red Viper's spear does to The Mountain in, "A Feast of Crows" like "The Viper's Venom" does. This allows for a long term effect. It balances with the option for ANY opponant to kneel a master to cancel teh -3 effect
Card 4 - "The White Cloak"
- Type - Attachement
- House - Neutral
- Cost - 2
- Text - Item: Attach to a non-King/Queen non-Maester character. Character gains Kingsguard trait & may only carry Item & Weapon Attachments. Any Phase: Kneel one influence to pay this card from hand to move it to a different character you control if you have a King/Queen in play.
- Idea - Every highly competitive player will tell you that Kingsguard and Brotherood are the weakest agendas. This will give the KG a boost.
Card 5 - "Kingsguard Cloak Room"
- Type - Location
- House - Neutral
- Cost - 3
- Text - Marshalling: Kneel Kingsguard Cloak Room to search your deck for a Kingsguard character. If you have a King or Queen in play, or in your dead pile, you may pay influence to marshall Kingsguard characters.
- Idea - In a Kingsguard agenda, its paramount that Kingsguard characters show up. Enter KCR.
Thanks for checking out our ideas. Let us know what you think, & what cards you have created!