Our group does 80% of skill checks in story-mode - we prefer the fluid smooth game play with less focus on turns, recharges etc. Majority of cards are consider active until GM decides otherwise.
For story-mode skill checks, reckless and conservative should have an affect. Adjusting stance meter is too much trouble but I thought of simply using the dominant side of player stance to auto-convert one characteristic die. Also, player could add second reckless die by taking one fatigue or second conservative die with one stress.
Rule in my house rules, page 2: