I may be featuring a psychic hood in my game soon. I think true psychic hoods should be exceptionally rare, available only the the Adeptus Astartes and accomplished Inquisitors. As such, I'm not going to worry about things like price. I've been considering two major possibilities for the rules.
The psychic hood adds +2 to power rolls. In addition, any time another psyker manifests a power, the bearer of the psychic hood can try to nullify it. The psykers make an opposed WP test. If the psyker using the hood wins, the power is nullified and has no effect, aside from a possible flash or other neat effect as the warp power is dispersed.
The other possibility would be very similar. If the psyker with the hood wins the roll, the threshold for the power is increased by 10, and a further 10 (or maybe just 5) for every degree or success.
A couple of things I can't make up my mind on: Should psychic phenomena occur regardless of whether or not the power is nullified? I'm thinking yes.
Under the second method, should the psyker attempting the power be allowed to roll additional power dice (assuming he hadn't rolled all of them) after seeing the result of the WP test?