So in case you're wondering, yes, this is my "oh look at me I just ran out and got Seekers of Knowledge before the rest of you" post.
Quick verdict: this is a great expansion, no question about it. Yes, it's very much focused on Miskatonic University - and honestly, with 37 (!!!) MU cards, it's a must-have expansion for anyone even halfway serious about MU - but there's a lot of great stuff for every faction. And let me say it: the artwork is gorgeous. Good job to the artists - some of the cards look so good I'll be looking for excuses to include them in decks.
By the numbers, although FFG may have already released them - 37 MU cards, 2 for each other faction, and 4 neutrals. But for non-MU players, there actually is some really good stuff, as each of the factions get a Prophecy along with another very solid thematic card. But the real gold in the expansion for non-MU players, in my opinion, is the neutrals. There are only four of them, but they are solid, and fit into a lot of deck compositions.
I actually think the composition of the expansion works really well. With an absolutely huge allotment of cards for MU, the designers had a lot of freedom in exploring the faction and adding a lot of useful tools to their tool chest. Also, the composition allowed for some neutral characters to be added, which is great, we hadn't seen significant numbers of them in a while. And while it may look like the other factions are getting short shrift, that just isn't the case - each gets a couple of cards that really amp up faction-specific characteristics. The days of Asylum Packs with two or three "safe", somewhat generic cards for each faction are definitely gone. The designers have a lot more freedom with this new format, and they're using it to good effect.
I simply can't preview all the cards, because honestly, 37 MU cards alone, really. But MU gets a whole slate of 2- and 3-cost characters, with a good representation of 0- and 1-cost to supplement. Most are relatively weak in isolation, but have lots of cool little abilities that work really well together. I particularly like this fellow:
* Lucas Tetlow ( Eternal Curator ) 2 [C] [A] 2 Faculty . Invulnerability . Disrupt : When a player would play a non-Location support card, discard one of your success tokens from a story to instead put that card into play under your control, as if you had just played it from hand.
What's that, a Khopesh of the Abyss? Why yes, we already have one in the collection.
And then there's this great card (anyone who's been one will appreciate it):
Overworked Graduate Student 1 [A] [A] 0 Faculty . Student . The cost of the first Research card you play each turn is reduced by 2 (to a minimum of 1). Action : Exhaust Overworked Graduate Student to reduce the cost of the next Student or Faculty character you play this phase by 1.
This is just one of several cards that boost Student and Faculty sub-types, so Student and/or Faculty themed decks are a very good option; here's another:
Campus Security Guard 3 [C] 3 Faculty . Toughness +2 . Disrupt : When a Student or Faculty character would be wounded because of a [C] struggle, instead wound Campus Security Guard. Disrupt : Discard Campus Security Guard from your hand to prevent a Student or Faculty character from going insane.
One new (I think) sub-type introduced is the Lost Civilization, a new type of Support card. I think they already previewed Atlantis, so here's another:
* Mu ( Cradle of Civilization ) 1 Lost Civilization . Response : After you lose an icon struggle, exhaust Mu to restore 1 character or remove 1 wound token from 1 character.
OK, I don't really want this post to go on forever, so let me get to the really good stuff: the neutral cards. I really like them all, so here they are.
* The Claret Knight ( Her Sworn Champion ) 3 [T] [C] [A] 1 Servitor . Immune to triggered effects. Response : After a Tactic card is played, ready The Claret Knight.
* Aliki Zoni Uperetria ( Resourceful Servant ) 3 [C] [A] 3 Servitor . Response : After Aliki Zoni Uperetria exhausts to commit to a story, choose and drain 1 domain.
* Amaranth ( Opener of Ways ) 3 [C] [C] [A] 3 Conspirator . Servitor . Amaranth may commit to conspiracy cards while exhausted. Response : After you succeed at a story where Amaranth is committed, search your deck for a conspiracy card and add it to your hand. Then, shuffle your deck.
* Er'nrawr ( Death and Entropy Manifest ) 5 [T] [T] [C] [C] [A] 5 Ancient One . Invulnerability . Fast . Er'nrawr's text box cannot be blanked or treated as if it were blank. At the beginning of a player's turn, that player must wound a character he controls or drain one of his domains.
I don't have room for each of the other faction cards, but let me do both of Syndicate's; as with the other non-MU factions it's only two cards, but I can see them going in a lot of decks.
Hanyatl's 12:3 ( "The horn blew and the hordes came." ) 0 [steadfast: 1 Syndicate] Prophecy . Play during any player's draw phase. Action : Place this card face up on your deck. Response : After a character has its skill lowered by a card effect, discard Hanyatl's 12:3 from the top of your deck to put a [syndicate] character into play from your hand.
* Peter Clover ( Playing the Odds ) 3 [C] [C] 3 Criminal . Action : Choose a character committed to a story and reveal the top card of your deck. If the cost of the revealed card is lower than the cost of the chosen character, uncommit that character. Then, either put the revealed card on the bottom of your deck or discard it. (Limit once per story, per turn.)
That's an amazing card - just being able to shut out high-cost characters from the story phase is great, but with a Bootlegging Operation running at the same time . . .
A couple of other random notes: Polar is back! Several Polar keyword cards included. Also, a couple of Day/Night themed cards, so they're not forgetting that either. A fair number of characters that interact with Prophecy cards (not surprising), and a whole lot of Explorer themes with cool effects. Oh, and a short story included!
Anyway, I'm short on time so that will have to be it for tonight. Hopefully this helps people get a feel for the expansion.