So what do you guys think the style of Rogue Trader is going to be?
either:-
1. The Star Trek model
The players are the bridge crew of a vast and powerful vessel, kilometres long and with a crew of tens of thousands. Each player is a member of the senior command crew in charge of legions of independent soldiers/seers/priests. Play revolves around the responsibilities and moral quandries that arise from the bearing of an Imperial Charter into uncharted space, and dealing intelligently with aliens, lost civilisations and renegades.
or
2. The Star Wars model
The players are the skeleton crew of a tiny ramshackle vessel barely held together by faith and duct tape. The players are the only ones on the ship. You are wheeler dealers living from hand to mouth, running blockades and shooting rivals in Throne-forsaken cantinas in the back end of black market spacestations. Play revolves around criminal hijinks, crimelords, bounty hunters and card games.
Whaddaya reckon? Are the two models mutually exclusive? Maybe you start off with one and develop to the other?
For my part, I think there's a clue in the Rogue Trader section of the FFG website: the Missionary is described as being "the spiritual leader for thousands of souls aboard the Rogue Trader’s ship, and it is your voice that can silence a mutiny with a single prayer."
So here we're talking in terms of "thousands of souls" on the ship... mutinies... all this hints at the Star Trek model to me...