When a mission is clearly doomed why is the player still forced to discard a glyph first before aborting a mission? I'm sure there is a darn good reason but I'm just not seeing it.
Why the new discard before failure requirement?
It forces you to succumb to Terror effects on encounters if you roll Terror glyphs.
Cagarron said:
It forces you to succumb to Terror effects on encounters if you roll Terror glyphs.
Okay, duh, it would be far too easy to just skip out of a terror result otherwise, good point!
yes it is nasty that way.
I think the more elegant for user solution would just have been, when you opt for fail, to have the terror glyph "flash" at you and consequence be felt - rather than adding this extra step to every time you know you've failed etc.