Can you equip a jump pack with the terminator armor?

By extreme_tactician, in Deathwatch Rules Questions

The title says it all. I haven't found specific guidelines in the rulebook about using a jump pack with the terminator armor, but some of my friends--real warhammer 40K nerds :) --laughed at the idea, suggesting that they have never seen such a thing in the wh40k literature. Any opinion/direction on the topic?

thanks

Terminator armor can be equiped with teleportation device but no jetpack.

The jet pack is mounted on the backpack of energetic armor, and terminator armor have no backpack.

Then, a jetpack for terminator armor shouldd be 3 times bigger than ordinary one, then it will not be reeally usefull.

So, i'm sorry to tell you that jetpack are not avaible to terminator armor.

No. Not just because it's ridiculous and Ward-esque, but because it actually doesn't work.

Terminator armour is sooo heavy that you cannot run. A jetpack is barely efficient enough to carry a space marine in ordinary armour. So no.

thank you guys, much appreciate it.

Thebigjul said:

Terminator armor can be equiped with teleportation device but no jetpack.

The jet pack is mounted on the backpack of energetic armor, and terminator armor have no backpack.

Then, a jetpack for terminator armor shouldd be 3 times bigger than ordinary one, then it will not be reeally usefull.

So, i'm sorry to tell you that jetpack are not avaible to terminator armor.

Don't let the Space Marine video game fool you, a jet pack is actually it's own, unique power pack. It doesn't fit over the standard power pack at all. They made it seem that way in the game because it doesn't make much sense for them to interrupt gameplay to show a complicated scene where Titus switches his power pack every time he picks up the jet pack or drops it. Not to mention there aren't just spare power packs lying around. Not that I would be surprised if there were extras lying around, there are other pieces of wargear, sometimes extremely rare pieces, just lying around. Need a Thunder hammer, might as well just turn over a brick, there could be one there.

I'm sorry to tell you that jet pack actually attach to the SM backpack as description in core book:

" These large rocket thrusters typically attach to then backpack power unit on astartes power armour. …" DW, Chap ( Armory, Wargear,p171)

And it make sense tactically spoken your unit won't necessary need a jetpack in the field of battle, unit can be lea to get in closed aera and would be handicap by the mass and size of a jetpack, without even speacking about chapter variant with large wings and honored one with lots of gold and barocco custum.

Sry for second post but btw i'm playing in the W40K universe since mid 90's so my point of view on the world isn't made by the latest game known.

But I think it is true, if my memory don't play a fool of me, that for long times jetpacks was indeed power source integrated but it change at the beginning of the 2K.

And if you want your jetpack autonomous then go for it, rules says typically.

If you want to be a rules lawyer/munchkin about it the answer is 'yes.' Under TDA it specifically says there is no restriction on 'Wargear.' Jump pack is the second entry in the 'Wargear' section. This is in no way keeping with the mood/flavor of the game but since this is in the 'rules questions' as opposed to house rules or even 'commom sense' sections It had to be pointed out. It still shouldn't be allowed.

I was putting together some models the other night and noticed that with very minor modifications you could put the jet pack from Tau battle suits on the back of TDA and came up with a great idea for a heretical tech marine joining up with the Tau to use their technology. Not exactly related but more plausible than a normal jump pack lifting TDA.

Any way you look at it, it just is not possible. Don't get all rules lawyery with it as the game itself says some things are just impossible.

A suit of terminator armour is massively heavy, the ability of a jump pack to lift one is questionable at best. There is no points to connect a jump pack to a suit of terminator armour. As terminator suits are treasured relics of any chapter, a techmarine is not going to put plasma cutter and welder to one just to satisfy a single Marine who wants to fly around with his. There may be no limit to "wargear" but you ain't carrying that plasma pistol with you in your suit of armour either, the terminator suits are only compatible with specific weapons listed in the terminator entry.

Lets not forget the role of the terminator suit. Its for use in environments where agility and maneuverability is difficult and/or the resilience of the armour is more desired. Terminator armour is not intended for every-day usage.

Video games are not to be taken as cannon. There is just so much wrong with them: portraying space marines as dumb brutes, being seriously threatened by whimpy enemies who barely come up to their knees, trudging miles in the open instead of calling in a T-hawk to fly straight to their objective, teleports not requiring the power recources of an entire starship, and having to put half a magazine of bolt ammo into a single ork boy to take him down. These things are not consistant with the background and were implemented simply because the game programers wanted a 'challenging' game with a bunch of 'neat whiz-bangs' but didn't want to think beyond the basic 1st person shooter formulae to provide an environment which would truly challenge a true space marine while remaining faithful to the background.

lets not forget one of the video game creators mentioning that space marines never take cover. I can imagine space wolves and world eaters take cover less than others but even they do. :P

Something to clarify - the videogames of 40k, especially the THQ ones, have always played fast and loose with the canon and while there is as always the case of "40k has no single, strict canon" THQ have repeatedly published material that is very contradictory.

This page javascript:void(0);/*1348926175774*/ states that jump packs are attached to a space marines backpack. The pictures further down the page clearly show that the earlier marks of power armour and their jump packs incorporate a singular backpack/jump pack - potentially where this concept stems from.

The conclusion to draw is that the more recent Mk7 and 8 power armour models feature detachable jump packs, while the older models didn't. This would appease all camps and put an end to this debate before it derails the thread.

Back on topic - NO!!!! You may never fly around in terminator armour, you way several metric tonnes and would require a land speeder at least to carry you. Astartes power armour is already the pinacle of mobile, heavily protecting body armour. Tactical Dreadnought armour trades off agility and movement for largely boosted defensive abilities - allowing a jump pack on one kind of negates all of its downsides. And while the teleporter pack allows increased battlefield mobility they are not without their own downside.

Jump packs on terminator armour: not a chance.

Backpack ammo supplies: sure.

Servo-arms and servo-harnesses: debatable but I've yet to find canon rules even for the tabletop game allowing it.

Decessor said:

Backpack ammo supplies: sure.

Servo-arms and servo-harnesses: debatable but I've yet to find canon rules even for the tabletop game allowing it.

"Terminator-Compatible Weapons: Any combi-weapon,
Power Weapon or Force Weapon, Storm Bolter, Storm Shield,
Heavy Flamer, Assault Cannon, Cyclone Missile Launcher."
(Deathwatch, Core, pg. 164)

Pretty definate shoot-down on backpack ammo supplies. (All these weapons come with their own integrated ammo magazines, i.e. no lascannons or heavy bolters, sorry boyos)
Fairly sure it applies to servo-arms. (they may be bionics, but they are still weapons, by RAW: not allowed.) Either way, No way I'd allow a tech-marine to cut up a relic generously donated to the deathwatch from a brother chapter just so he can roll around with an extra arm.

herichimo, I'm not seeing a definitive shootdown of backpack ammunition supplies in your argument. As per p159 of the core book, they come as standard with any heavy weapon. And they are most certainly available for non-heavy weapons, only needing to be requisitioned.

That said, you may have a point regardless. The backpack is also described as fitting over the power supply of astartes power armour. So, it throws into question whether it can be connected at all.

space_wolves_wolf_guard_terminator_assau

That is the Space Wolf Assault Cannon. It is the only instance, in the models, that shows a back mounted ammo hopper on a Terminator.