Daveydavedave said:
What do you say about this, then? I think the idea in the quoted sentence above is very cogent.
Because were it not for the phrase "this round" then the ability would continue round after round without requiring an action to renew. As it stands the ability modifies the process denoted by the verb "to attack" rather than dice rolls over the course of the combat phase. Because each attack is completely resolved before the next attack is made, each attack is a separate process being taken by the players. By having Marksmanship only fully apply to one of the two attacks made the game introduces an element of awkward bookkeeping with no components to back it up. Every other dice modification in the game that is consumed after being used includes a corresponding component to maintain simple bookkeeping. Making the ability of Marksmanship apply fully to every attack made follows the design conceits, reduced efficacy across multiple attacks does not.
In summary with my previous post, the following support my argument that the focus to critical hit modification applies to both Cluster Missile attacks when using Marksmanship;
1. The linguistic structure of verb phrases.
2. The linguistic conceits of the game.
3. The component conceits of the game.
Now, what about the statement you are referring to sounds cogent? I would like to see your reasoning.