Dark Magic & Necromancy.

By crimsonsun, in WFRP Gamemasters

Hi all I am in the process of pulling in all the spells from previous editions that cover dark magic, Necromantic and chaotic shaman, along with outlawed Divine faiths to convert into 3edition. Mainly because I have a real issue with things that are incomplete, and currently when have very limited actions for the above and those we do have are limited to 3rd rank. This personally really grates me as various monsters NPC's are listed as being able to use spells of any rank, and PCs can do also access higher ranked abilities, I feel its only right that those Black Magisters get some love!

I also take joy in corrupting wizard PCs to darker paths and currently the incentive is not there as I am unable to offer them any increase in power in exchange for there soul. Firstly I wondered if other Games Masters would find such a resource useful if I were to create full action cards covering these, and equally as important if people would play test them and report back with feedback.

This is the first part of a project I have been wanting to do for a very long time, I want to keep it fairly basic initially, but to build upon this over time. I have some basic ideas I would like to develop for ritual magic, summoning, and creating constructs, along side I have some incredibly in depth rules for herbs, poison, drugs and alchemy i developed, that I wish cut down and simplify to form a guide to Dark Magic within the Empire.

Now I have been pottering around with bits of this for a few years, so I have a large portion complied over dozens of files, writing pads and cards, I also contacted various author that have written previous material covering various aspects of the overall theme to gain there permission to use as a basis upon which to construct background for the project. It was a while ago since I spoke to them so I would contact them again before releasing any material along those lines. The part I need the most help with is feedback and play testing.

I will only be covering humans magic users, cults and mutants, as I feel that the various monster races would require a project like this to cover each one individually. Any way I wanted to know if this appeals to other GM's and if you would be willing to provide feedback on the material. Obviously this is a very ambitious project so I will be aiming to put it forward a bit at a time.

Crimsonsun

I was heavily disappointed when hero's call was released without rank 3+ spells for dark magic, necromancy, neither for the chaos gods. It really sucks to give the stats of Manfred von Carstein but no rank 5 Necromantic spell or have the stats for a Sorcerer Lord of Tzeentch but no rank 5 chaos spells.

So, I will enjoy to see your work, or if you need any help, don't hesitate to ask.

Cheers,

Yepes

You've seen the fan-made pdf of "Dark Magic" about necromancy (its paired with Nagash cult pdf)?

Yeah I have, I was very impressed but obviously its aimed at 2nd edition. I will be doing Dark Magic first hope to get the rules up for feedback over the weekend, I am not sure how I intend to finally go about Necromancy I have several ideas yet am unsure which will be the best. I will post more about that later though.

Thanks for the offer Yepes, mainly I need feedback, and occasionally people to bounce ideas off, if your up for the challenge I would appreciate it greatly!

Crimsonsun

Ooh, I haven't heard of this (2nd Ed) supplement… any idea where I can find it?

And Crimsonson, I'd be very interested in whatever you can come up with!

So I have finally had the time to get well and truly stuck in, sadly when ever I start doing one project I get side tracked, and i find it really hard to get back on to the original task at hand… As such I have finished my rules for Crafting, Poisons, Drugs as well as heavily set the ground for my hour rules regarding player ranks and xp required etc…

Anyway I have finally got my initial ideas drafted as to what I want to do with Chaos/Necromantic/Dark Magic down, I was going to write them all up now but I am absolutely exhausted so I will just post what I am aiming for with each spell list and if you guys can let me know if I am missing something, going to powerful/weak and I will get all these ideas down onto a first draft of cards., Sorry it took so **** long…

Order Talents:

Dark Magic Epic Order Card: Exhaust this card to add +1 Dam & +1 Critical for each Chaos star generated in the casting roll.

Necromantic Order Card: Gain 3 power for each sentient creature that dies within close range, if they are henchmen 1 power instead.

Necromantic Epic Order Card: Exhaust after a spell action any creatures slain by your action rise as zombies under your control.

Chaos Undivided Order Card: You are gifted with Chaos Armour.

Chaos Undivided Epic Order Card: You may learn Nurgle, Tzeentch and Slaanesh spells up to 3rd Rank.

Dark Magic including the spells we already have will have a total of 16 spells, I intend to use them for extra cards when using either a Necromantic or Chaos Undivided lore, but it should have enough variety and options to be fully functional by itself. I have added another 3 level 1 spells. 1 level 2. 1 level 3, two level 4 and 2 level 5. The deck has one touch attack, two magic missiles, 3 utility/support spells, 3 Defensive spells, 1 Breath attack, 3 mind attacking clouds/miasmas, 1 social, 1 reaction and 1 Black horror level five hideousness. The idea is that the lore will be super aggressive, and its users will throw up lots of miscasts, it has never been a subtle lore of magic but I think even with the spells FFG have provided we have the beginnings of a very fun Lore, so this is what I want to build on.

The New spells are currently:

Rank 1 Dark hand of destruction -freezing touch attack, Suppress Mutation - for hiding amongst the masses, Crippling Stare - socially damaging looks.

Rank 2 Burning Blood - Magic Missile with a splash

Rank 3 Veil Of Corruption - Area effect confusing aura that hides allies and bewilders foes.

Rank 4 Blade Wind - Defensive blades hurting those engaged with you while boasting your soak and defence & Word of Pain - blast of agony leaving all in the area thunderstruck and in pain.

Rank 5 Visions Of Torment- A mist that makes enemies attack each other & Black Horror - Tentacles from the abyss, pulling all they can hit apart, almost sentiently moving towards the largest throng of people.

Necromancy:

This is representing modern rather than ancient Necromancy, and I wanted it pretty much based around the same ideas as dark magic, just a bit more controlled and less offensive. As I said I want the two lores to be inter changeable depending on my needs, also I wanted to make the spells a little more interesting than the wfrp2 lists Black Industries provided. One of the main things I want to avoid is too many basic summoning spells, as though thematic they are not particularly inspired, so anyway my list.

Rank 1:

Corpse Flesh - Defensive, My Will be Done - from the POD, Hellish Vigor - increases the speed of under, Ride through the night - Summons a spectral mount to grant free movement, Hand of Dust - Gathering Storm, Mortification - Gathering Storm., Withering wave - Weakens and slows living nearby.

Rank 2:

Curse of Undeath - Gathering Storm, Drain Life - Gathering Storm, Raise Dead - Summons WP zombies/skeletons, then resurrects and living creature that dies while its recharging.

Rank 3

Banshee Wail - Like the namesake, causes terror, Spirit Form - Reaction, free move and ethereal while recharges. Gaze of Nagash - Deadly Magic Missle

Rank 4

Curse of the years - Ongoing, Weakness targets, slowly reducing there Toughness & Strength, Spell of Awakening - Like raise dead but Wights instead

Rank 5

Wind of Undeath - A ghostly wind that drains the souls from the living and using the energy to create spirit swarms, moving vortex.

Chaos Undivided:

I really wanted this to be different from dark magic, representing chaos devoted casters that have been given powers as a gift from the gods, this is for beastmen and wild norse Shaman. I think it is far more themed to have a wild untamed chaos lore, along side the formalised dark magic and god specific lores. Also I am in the process of writing a bestiary/source book of beastmen, Fimir, wild mutants and other chaos touched creatures that live within the empire. So this is part of that project.

Rank 1: Obscuring Mist - Woodland/swamp mists conceal those nearby, Boon of Chaos - Random temporary mutations - Grasp of the Obseriek - Gathering Storm. Howl Of Chaos - Gathering Storm, Cloud Of Gnats - Gathering Storm

Rank 2: Crackling Chaos - Gathering Storm, Lure Of Chaos - targets are compelled to move at the casters direction, Unholy Blessing - Defensive Buff spell

Rank 3: Poison Mists - fimir death mist, Breath of Change - mutating breath weapon, Touch Of Chaos - Touch Attack that inflicts corruption, disease check and insanity.

Rank 4: Coiling Mist - A high damage ongoing single target attack

Rank 5: Chaos Storm - A massive raging magical storm launches a lightning bolt each turn, enemies rattled and downtrodden.

I have got a few more Chaos Undivided spells done but they are specifically for the bestiary I am creating and as such I might save them until I eventually get close to publishing that.

Tzeentch, Nurgle & Slaanesh Casters:

I have not looked in any great detail at how I want to develop these, I have another four/five spells for each I will work create, but I think I will wait to expand these until I have time to look into chaos rewards, daemon weapons, rune items and such like as I can design/tailor the lists/rewards/gifts to work in support of each other. I am also thinking I would like to develop more divine chaos blessing and priests.

Anyway thanks for your time, over the next couple of weeks I will get all these spells on cards, so you guys can play test them, and maybe I can get my expanded crafting + Alchemy & Herb lore out with them, as well as some example users of these lores. Obviously these spells will require fine tuning and play test feedback, but while that is being down I will start writing up my ideas on ritual magic, Greater Necromancy, and Golem/ Humonculus crafting….

Crimsonsun

All your ideas are great, you should pitch them to FFG to make PoD.

It would be more usefull than a PoD about one order that the player may never play.

CS: That's awesome stuff. I see that the forums now have a "table" function, so if you wanted to do a work in progress you could post it here as well that way.

Your hard work IS appreciated!

Also, if you want, I can pitch it to the Liber Fanatica for general download (or also I suggest DocCthulhu's Daily Empire website). Then it doesn't get lost here in the forums.

jh

Thanks for your comments guys, I have been somewhat side tracked by life and Blood bowl again, but I will have something abit more together to present for you over christmas…

Emirikol I am happy for whoever to host my finished projects, the more the merrier, as I am making them to help the fan community so they would be useless if noone could find them…

Crimsonsun

Another option is to upload your stuff to the RPGGEEK files for wfrp3

Hi all, I am sorry for not keeping up with this, but sadly due to RL issues I no longer have a gaming group, so have been unable to work much upon this project as much as for a lack of inspiration or drive as actually physically getting everything written up and into stange eons. Add to that my PCs PCU died over christmas (now fully up and running) and the release of the From the Grave Career Pack - which I need to pick up before I continue really but have not been in a position too of yet, and would still need it shipped to britian as no shops have it in stock of yet. :(

Anyway I know i am listing excuses but lacking a gaming group I am sadly lacking motivation/drive to actually work on WFRP (TBH its actually depressing as I am unable to play any rpg/wargame atm) I just thought I owed you all some kind of update/response.

Crimsonsun

No worries. Do what you can when you can, and take care of yourself.

the new POD covers Necromancy Careers and Spells up to rank5

might wanna check those.

thePREdiger said:

the new POD covers Necromancy Careers and Spells up to rank5

might wanna check those.

I did mention that in my above post, in fact I ordered it yesterday but how long it will take to cross the pond I dont know though.

Crimsonsun

Right I have kicked myself up the arse and am getting this along with my other pet projects running fully once more. I have enlisted the help of some people and am waiting to hear back from a couple of Artists, I will have this and my much larger project published this year!

My overall undertaking is much larger than just dealing with Dark Magic, but I will start a new thread for that some point in the future, I will be putting out each section of the product as soon as I can get together, and hope that the community will give me feedback so when I come to putting everything together in the end it can be altered edited and 'issue' free. I am waiting for From the Grave to arrive as I ordered it from the other side of the pond (postage being higher than the item cost) so I will review that before I put anything out, and as Necromancy seems likely to be largely covered I will not tamper with it overly though if needs be I might expand upon it.

I will deal with Dark Magic and Undivided Chaos Magic (Shamen) primarly and dependant on post I should have a draft up by the end of next week. Swiftly (2weeks I am allowing myself) followed by an article on Daemonolgists with careers actions talents etc.

Yepesnopes I know you have put out some great rank 1 & two abilities for Dark Magic users, and If you agree I might borrow/diablorise some of your work I am obviously willing to send you a draft before making it public as well as giving you credit. I am not sure to the extent yet as I have a feeling some of your Dark Magic Spells I would be looking to put into Undivided Chaos (Shamen) anyway let me know :)

Once I am somewhat more organised I will start a thread for the compiled project, and sub threads such as this for each relevant part, but I am all systems go again and it shall be finished!

Jay regarding hosting I will worry about it once I am in a more complete stage, for the drafts I can host on Dropbox with links but I would not want a proper hosting until the final edit is ready which is at the moment a long way off.

Crimsonsun

crimsonsun said:

Yepesnopes I know you have put out some great rank 1 & two abilities for Dark Magic users, and If you agree I might borrow/diablorise some of your work I am obviously willing to send you a draft before making it public as well as giving you credit. I am not sure to the extent yet as I have a feeling some of your Dark Magic Spells I would be looking to put into Undivided Chaos (Shamen) anyway let me know :)

Do as you see fit!

Indeed, in what I have done so far under the title of "Dark Magic" there is a mix of Dark Elf magic, Chaos undivided magic and Demologist magic. That is because I took as sources the previous editions of the game (and a bit from WFB).

Looking forward to see your work.

Cheers,

Yepes