Hi,
Here's introduction to my house rule set - for you to use and comment on.
Some highlights:
Page 3 - Advanced Combat Maneuvers
We've had problem of surplus unused maneuvers and this list guides players to use their maneuvers with more freedom.
Pages 7 - 24 .. work under progress on skill check success and failure guidelines
Page 26 - Monster Critical Hits
Critical wounds are too lame for most monsters and opponents - they are clearly for PCs. This table allows critical hits to be really nasty to monsters, directly affecting their stats. Narrative is completely open for GM.
Page 27 - Monster A/C/E
By normal rules, stress and fatigue causes wounds to monsters and then PCs have a lot of actions causing stress or fatigue to monsters ?? A design flaw in my view and I've targeted stress and fatigue to reduce monster A/C/E pool instead making also A/C/E die usability more effective.
Page 30 - Death check
I never liked the binary death of normal rules (wounds > threshold, critical wounds count over Toughness) but wanted to have old school probability table based on how much you are over in wound threshold and what is the severity of critical wounds. Now you can also die by not having critical wounds at all (better!) and survive with high resilience even a near-death experience.
Also, a PC may need to perform several death checks based on urgency and quality of healing he receives. Death check and Healing house rules are to be used together.
Page 33 - Healing
Normal rules for healing, first aid and long-term care were awfully messy and I put mine in a chart with one skill check per category instead of original chained skill checks. Also, no recovery of wounds based on toughness - only by skill check results. This makes having wounds more long lasting (realistic) and the quality of healing more meaningful. Also, Diablo-style healing potions are not working but they are simply boosting the healing process. Long-term care is a "super-check" but requires 3 nights. This is particularly effective for less resilient characters with critical wounds or diseases.
So, these have been really good for our group and I feel I've fixed some of the flaws in the rules I did not feel comfortable with.
Arto