Carry Tables….

By AlphariusOmegon7, in Deathwatch Rules Questions

I have never noticed this before, but these are hideously broken.

Let's role with a top-end example.

Some lucky bastard rolls 50 on both Strength and Toughness at the start. He then over the course of the game fully upgrades both, and acquires a suit of Terminator armour with Thy Strength be Legend. This gives him a Strength Bonus of 14+4=18, TB = 14. But wait! He's Rank 7 with the fully upgraded Strength increase Solo Mode ability. This boosts his SB up to an almighty 32. 32+14 =total Carriability of 46.

Extrapolating from the table, this makes him capable of carrying, for a few rounds, 13950kg, lifting 27900kg or pushing 55800kg.

This makes them capable of pushing battle-tanks with a Challenging Strength test, or juggling terminators. They could probably lift a Hive Tyrant over their heads without even a test.

While this is, undeniably, cool, does anyone have a fix, or will I have to deal with an enthusiastic team of Chaos Terminator and Tau Battlesuit tossing players?

AlphariusOmegon7 said:

I have never noticed this before, but these are hideously broken.

Let's role with a top-end example.

Some lucky bastard rolls 50 on both Strength and Toughness at the start. He then over the course of the game fully upgrades both, and acquires a suit of Terminator armour with Thy Strength be Legend. This gives him a Strength Bonus of 14+4=18, TB = 14. But wait! He's Rank 7 with the fully upgraded Strength increase Solo Mode ability. This boosts his SB up to an almighty 32. 32+14 =total Carriability of 46.

Extrapolating from the table, this makes him capable of carrying, for a few rounds, 13950kg, lifting 27900kg or pushing 55800kg.

This makes them capable of pushing battle-tanks with a Challenging Strength test, or juggling terminators. They could probably lift a Hive Tyrant over their heads without even a test.

While this is, undeniably, cool, does anyone have a fix, or will I have to deal with an enthusiastic team of Chaos Terminator and Tau Battlesuit tossing players?

Lucky for me my group doesn't look at the weight chart all that much and instead looks at the 'reasonability' of such actions. While a marine might be able to bench press a hive tyrant worth of weight, it doesn't mean that the physics would allow for him to lift one up. Sure the carry capacity means a heavy bolter is no more weight than a folding aluminum chair is to a normal person- sure you can lift and carry a bunch of them, but if you try to dual wield them it becomes considerably more difficult.

No one at our table wants to do the type of math to calculate the effective force and strength required to pick up a tank, so we just say somet things are too big or awkward to lift. The only thing the carry tables do in our group is mean that there is a very very low chance that a PC would ever become encumbered with standard gear (which works for us, because when you imagine Astartes you don't tend to imagine them huffing and puffing their packs up a hill, save that theme for Only War).

This depends a lot on how you want to play Marines. I'm perfectly okay with a Space Marine being able to flip a tank using their Feat of Strength.

Basically I think a lot of this depends on how you approach the game. If this was a set of venn diagrams I personally like things set up so that it goes something like:

(things allowed by the rules (things players try (things allowed by the GM)))

I think some people prefer the setup to be :

(things players try (things allowed by the GM (things allowed by the rules)))

That is to say, I'd rather that the rules let people throw tanks and decide myself whether that's reasonable than have the rules *disallow* throwing tanks and have to houserule that it's okay.