Let me start off by saying that I'm slowly coming to appreciate the nuances of the combat system, but given how easy it is for characters to drop unconscious, I want to try something a little different from the current rules.
Instead of falling unconscious AND taking a crit when wounds exceed their threshold, the player will have a choice; fall unconscious OR take a crit. If you fall unconscious, keep your wounds at their current level, you wake up as normal when your wounds go back below your threshold. If you take the crit, subtract your wound threshold from your current wounds, you retain any that are left. If the amount remaining is still larger than your threshold, lower your current wounds to exactly your wound threshold.
Really my biggest goal with this is making it so that players need not spend several rounds twiddling their thumbs unless they choose to.Any glaring problems with this that I might be missing. Also, I realize I'm fixing something that many may not consider to be a problem, but I'm not looking for reasons why I shouldn't do this, just help on refining my idea, thank you.