I am a bit fed up with the concept of recharge rate /time, cool down or whatever name it has. From my point of view it is a concept that has no place in a pen and paper rpg (may be in a boardgame or a computer game). Therefore, I want to get rid of this part of the game mechanics but everything is so much entangled with this precise mechanics…has anybody succeeded in house ruling this?
Cheers,
Yepes